Incursion 3D Playset - Detailing the floor tiles

It has been refreshing to be able to dedicate a little more time to hobby recently.

After tidying the man-cave getting a little more point on my Insursion 3D Board, I dusted off a few more 'nice -to-have items on my 'to-do' list and it was encouraging to be able to see some immediate progress. However, despite it being placed on the main stage on the workbench, it would be all too easy to 'just do a bit of something else' and let the big project slip a little more.

When I set out to make the Inscursion 3D Board one of my goals was in simple terms, to make it really pretty. It was never going to be a quick project, but I did want to challenge myself a little and put to use the skills I've developed whilst making display boards for JJD UK.

I've always been impressed with the display games at Wargames Shows and, in most cases, it is the detail in them that makes the difference.

To that end I wanted to include cracked slabs, access panels, blood splats, oil cans and oil spills and other debris to provide points of interest and give the individual rooms or areas within the board a lived in feel.

There's a quite a bit to go yet, however I'm very pleased with the way it feels like it is coming together now. Here's a few of my favourite areas so far.

Combination of card and cork tiles or various sizes.

Cork tiles with flocked fungi/mold

Card floor tiles with flocked growth

Generator room.

Generator room access panel detail.

Combination of clean and damaged card and cork floor tiles.


Dust Tactics: Custom Terrain - Ruin

This custom terrain piece represents a collapsed structure for use in Dust Tactics.

The in-game rules are exactly the same as for the two small rubble pieces. Infantry can enter, and count the rubble as cover, however walkers and other vehicles are unable to occupy any of the spaces.

As this terrain piece occupies 4 squares on the board I wanted to make it look even more like a collapsed building so I separated each of the four quarters so that each looks a little different from the last.

Once again the terrain piece is on a 6mm MDF base with camfered edges on two corners, with the other corners modelled to look like the remnants of collapsed walls. I added a wooden floor to one section and the a tiled floor to another.

Dust Tactics: Ruin
 I used a combination of foam-core off-cuts, lollipop sticks, grit and gravel and a variety of things from my bitz box, including an old 40K barrel and a Mordheim window to finish it off.

Simple paint-job with a spray undercoat, light dusting coat, stippling, ink washes and dry-brushing. The final paint finish was completed at the same time as my Rubble bases to ensure they looked at least a little similar.

Dust Tactics: Ruin, Alternate View

Dust Tactics: Custom Terrain - Rubble

In comparison to many other tabletop games ther ares relatively small amounts of terrain required to play Dust Tactics.

There are a few scenarios that feature 'Rubble' spaces. These are spaces that represent collapsed structures or destroyed 'blocking terrain' (Enormous Tank Traps, represented by card counters in the basic set).

A Rubble space does not block line of sight. It can be occupied by infantry but not by walkers or other vehicles. I wanted them to be a sound representation of collapsed structure and still allow up to 6 miniatures (a unit of 5 figures plus a hero if need be) to be placed on them.

This terrain was made using a base of 6mm cambered MDF square with an assortment of foam-core off-cuts, lollypop sticks and sand/gravel scatter PVA'd into place.

Dust Tactics: Rubble Marker 1
Dust Tactics: Rubble Marker 2
Both pieces were painted using a combination of spray undercoat and a light spray 'dusting', ink-washes, stipple and dry-brushing.

They were pretty quick and simple to make in between other projects whilst waiting for other pieces to dry etc.

Dust Tactics Rubble Markers

Dust Tactics: Johnny One Eye

Johnny One Eye is part of the Dust Tactics Allies Hero set.

He's a badass, with a big-ass machine gun, smoking a stogie, so what's not to like?

He is not the first badass in the Dust Tactics universe, but he's the first hero with the 'Badass' skill. In game, it means he doesn't run out of ammunition and any squad he joins gain unlimited uses of their limited ammunition weapons (Grenade launchers and demo charges come to mind). Which can be handy in a fight against the big scary Axis walkers.


I very pretty pleased with the finish. The weathering and chipping on the pauldrons is all brush-work, but it is a small enough area to allow me to create an 'effect' rather than having to spend too much time on it.

It has been a challenge trying to work with lighter colours whilst still maintaining a 'grubby' or 'lived-in' look, but good fun all the same.

Dust Tactics: Red Devils, 3rd Para Brigade

The Red Devils are a heavy infantry choice for the Allies in Dust Tactics.

"Axis soldiers had pinned down Captain Joseph Brown where they had bunkered in a Scapa Flow alley. As he and his men watched bullets trace the air over their heads, the thundering footsteps of a combat walker began to approach. Before he even saw the walker, he heard its massive cannon blast, and a nearby wall exploded, sending rubble flying. "Where are those reinforcements?" the Captain shouted. He didn't hear his sergeant's response, but saw, instead, the sun glinting off three heavily armored paratroopers."

I enjoyed the contrast of the olive power armour and the red berets on these models and the 60W phaser armament is great for use against other ground troops, including enemy walkers.


Once again, a little darker than desired (when will I learn?) but overall I'm pleased with them and they still 'pop' enough to make them stand out on the tabletop.