Okay, so apparently I missed one of the rules of Zombtober...
You know, that rule about posting updates on a Sunday? Yeah, I missed that part, so I claim ignorane, which is bliss in this instance as I've simply been working away oblivious and enjoying every minute of it, and anyway, rules are there to be broken right?
So far I've re-based both of the Zombicide miniatures on 25mm round bases and added some milliput detailing and everything is now undercoated and ready to paint (George was already undercoated and painting had already begun).
It'll be nice to get back to painting on a white undercoat. I switched to white when I started painting my Studio Miniatures zombies for my All Things Zombies games, it was clear the miniatures on thier website were not painted on a black base-coat. However, recently, due to the darker base colours I've used with the majority of my Dust Tactics miniatures, I've steered clear of white in many instances and to be honest, I've missed it.
Time to get some paint on these guys!
Showing posts with label Zombie. Show all posts
Showing posts with label Zombie. Show all posts
Zombtober 2014 - 1 The Beginning
I missed out on Zombtober last year as I was busy with work, however I really enjoyed reading everyone's posts and the cameraderie was cool, so this year: no excuses, count me in!
All Things Zombie was the reason I started this blog, mostly due to Matt telling me it'd be a great way to keep things moving on the Outbreak City project I'd started, so it's fitting to get back to painting some Zeds to add to the horde and one new survivor.
To keep things simple, rather than trying anything too ambitious, I'm going to paint just four miniatures, one per week, as a welcome break from all the Dust Tactics figures and terrain I've been enjoying, all to add to my Outbreak City play-set.
I started work on two of them and never got around to finishing them. The figures I'll be working with are:
1. Zombicide Walker - Male
2. Zombicide Walker - Female
3. Project Zeke Miniatures - 'William' Survivor
4. Studio Miniatures - Free Exclusive 'Not Zombie George A. Romero' which comes free with Zombie Horde 001
Both of the Zombicide miniatures will be re-based on 25m round bases and they'll all have milliput sculpted on top for a custom 'street' look.
I'm looking forward to the challenge and to seeing everyone else's updates too.
All Things Zombie was the reason I started this blog, mostly due to Matt telling me it'd be a great way to keep things moving on the Outbreak City project I'd started, so it's fitting to get back to painting some Zeds to add to the horde and one new survivor.
To keep things simple, rather than trying anything too ambitious, I'm going to paint just four miniatures, one per week, as a welcome break from all the Dust Tactics figures and terrain I've been enjoying, all to add to my Outbreak City play-set.
I started work on two of them and never got around to finishing them. The figures I'll be working with are:
1. Zombicide Walker - Male
2. Zombicide Walker - Female
3. Project Zeke Miniatures - 'William' Survivor
4. Studio Miniatures - Free Exclusive 'Not Zombie George A. Romero' which comes free with Zombie Horde 001
| Zombicide walkers, Project Zeke William and Studio Miniatures 'Not' Zombie George |
Both of the Zombicide miniatures will be re-based on 25m round bases and they'll all have milliput sculpted on top for a custom 'street' look.
I'm looking forward to the challenge and to seeing everyone else's updates too.
3D Forge Miniatures - Zombie Miniatures Kickstarter
A quick blog post as I wanted to share this Kickstarter from 3D Forge Miniatures.
A friend of mine brought this to my attention and just in case others hadn't seen it I thought I'd share it right away, looks pretty awesome to me.
There's a few basic rewards and some of the entry packs look like pretty awesome value to me.
Check out the Kickstarter here:
A friend of mine brought this to my attention and just in case others hadn't seen it I thought I'd share it right away, looks pretty awesome to me.
Most importantly, check out the survivors! Can't wait to see the updates on poses for these.
There are some great character zombies in here!
The devil is in the detail.
This stuff is rubbish! Well... you know what I mean.
There's a few basic rewards and some of the entry packs look like pretty awesome value to me.
Check out the Kickstarter here:
Zombie Miniatures,Survivors, Barricades and Walls in 28mm.
Incursion: 3D Playset - Part 1
Not much to report on this recently, as I'd mostly been doing stuff related to the 7th Annual Festival of Zombie Culture.
I decided to go for a battened board on MDF, the same as nearly all my other gaming tables, because it is a technique I am familiar with an it should suit the scale and format.
This is simply the first board marked out on battened MDF. Early days, but it's a start.
Incursion 3D Play-set
However, here's an update on the Incursion 3D play-set.I decided to go for a battened board on MDF, the same as nearly all my other gaming tables, because it is a technique I am familiar with an it should suit the scale and format.
| Board 1 - Stage 1 |
Incursion - I smell a 3D Playset
Nazi Zombies, US Deisel powered Combat Suits, scantily clad sub-machinegun wielding frauleins and the gritty British MI-13 comandos duke it out deep in the bowels of Gibraltar in an Epic Weird World War 2 struggle to destroy or deploy the dreaded Doomsday device - What's not to like?
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| Ein, Zwei, Die and all that! |
At Salute 2011 (that's right... 2011... two years ago!!!) I picked up the Axis and Allied starter sets and a few extra figures (a zombie horde) to get the juices flowing. The trial games with cardboard counters were fun, challenging and, just as Mr Jim Bailey intended methinks - gagging for a 3D play-set and lots opf pretty models.
Inspired by Herrodadog's awesome 3D Incursion boards (you rock sir, you paved the way) and alongside every other ludicrously ambitious project I had underway, I set out to build my own 3D playset.
Whoopsy. I just couldn't help myself.
Targets were set, deadlines missed and the whole project almost abandoned for quite some time as I lived away from home working a full time job, maintained two businesses and got involved in all sorts of other nerdish fun along the way. However...here was the basic plan.
Two 24' by 30' self-contained fully modelled 3D terrain boards
40+ miniatures
9 objective markers
Resin counters
9 Doors
Easy, right...? Not exactly... but fun.
A Belated Thank You To Another Blogger - Colin
This was a post I meant to write and post about two years ago.
Back in August 2011 I'd decided to put on an All Things Zombie display game at the Norwich Wargames Show - Eastern Front.
After seeing my post, fellow blogger Colin, of Down Among the Lead Men fame, offered to come along and help.
We'd never met before and literally shared just a few emails and Colin travelled quite some distance and added his substantial zombie horde to mine and brought some survivors too. It was a good job he did as I had less than 60 zombies at the time, and as we were playing on a 6' by 4', using vehicles and being quite casual with our weapons fire, there were quite a few zombies being created each turn.
The games were great fun and after a few hours of demo play a few passers by asked if they could join in. So the display game turned rather quickly into a participation game, with two guys enjoying themselves so much they came back to play a second scenario.
Colin very kindly gave me three zombie feasting counters by way of thanks, we used them in the game and I have to say they're a perfect way to count down the turns in ATZ. The fact they are the skeletons from Heroquest is also pretty awesome too.
Thank you Colin.
Back in August 2011 I'd decided to put on an All Things Zombie display game at the Norwich Wargames Show - Eastern Front.
After seeing my post, fellow blogger Colin, of Down Among the Lead Men fame, offered to come along and help.
We'd never met before and literally shared just a few emails and Colin travelled quite some distance and added his substantial zombie horde to mine and brought some survivors too. It was a good job he did as I had less than 60 zombies at the time, and as we were playing on a 6' by 4', using vehicles and being quite casual with our weapons fire, there were quite a few zombies being created each turn.
The games were great fun and after a few hours of demo play a few passers by asked if they could join in. So the display game turned rather quickly into a participation game, with two guys enjoying themselves so much they came back to play a second scenario.
| Heroquest skeleton Feasting Counter Thank you Colin. |
Thank you Colin.
Music for Zombie Gaming - Part 3
There seems to me to be, for the most part, three typical styles of music when it comes to zombie movies or games in recent years.
Techno/Industrial, Rock/Metal and creepy sinister and often discordant orchestral
He's something from the first category from two rather clever chaps... Tomandandy that finds a firm place in my zombie gaming playlist.
Techno/Industrial, Rock/Metal and creepy sinister and often discordant orchestral
He's something from the first category from two rather clever chaps... Tomandandy that finds a firm place in my zombie gaming playlist.
I wasn't so exactly sold on Resident Evil when it I first encountered it, it was the sci-fi element that kinda put me off.
It's certainly not that I don't like sci-fi, I love it, I just prefer my zombies in the more classic sense, even if I don't mind the running 'infected'.
Now... the whole franchise has really grown on me and despite the purist roots, for me the likes of Resident Evil, Left4Dead and Zombicide have created a firm place for 'mutant' undead.
Here's a track from Resident Evil: Afterlife
Here's a track from Resident Evil: Afterlife
We got a Mighty Convoy!
We've got a long way to go, and a short time to get there.
I'd been looking for an articulated lorry to use on my All Things Zombie games and found a few that would fit the bill, the trouble is, the only ones I found were about £50 each, and whilst I'm not adverse to spending a bit of money on my games, that's a little too much for just one model that'll only use every now and then.
Thankfully, a chance visit to a local Entertainer store to buy some cars for my son, allowed me to find this. Although the model wasn't marked scale-wise and I'm sure that is isn't 1:43 (like the majority of the model cars I use) it seems to fit pretty well.
Best thing... it was £8.00, bargain!
It'll certainly count a location all by itself as there's bound to be either useful supplies or zombies in the back!
I'd been looking for an articulated lorry to use on my All Things Zombie games and found a few that would fit the bill, the trouble is, the only ones I found were about £50 each, and whilst I'm not adverse to spending a bit of money on my games, that's a little too much for just one model that'll only use every now and then.
Thankfully, a chance visit to a local Entertainer store to buy some cars for my son, allowed me to find this. Although the model wasn't marked scale-wise and I'm sure that is isn't 1:43 (like the majority of the model cars I use) it seems to fit pretty well.
Best thing... it was £8.00, bargain!
It'll certainly count a location all by itself as there's bound to be either useful supplies or zombies in the back!
More All Things Zombie Survivors
At The Norwich Wargame Show 'Eastern Front' I managed to pick up some 28mm miniatures for £1 each, that's right £1 each!
The offering was pretty broad and everything was pre-based (hence the rather 'rounded' bases (I prefer to keep mine as flat as possible) and was mostly sci-fi or modern from a variety of manufacturers with a few gems hidden amongst a great deal of considerably 'meh' stuff. Thankfully there was plenty of miniatures suitable for my All Things Zombie campaign.
I can honestly say I don't actually know specifically which manufacturers these are, so if anyone does know, feel free to let us know.
The bottom figure actually had a flat base. So as an experiment, the detail of the paving is actually just painted directly onto the flat base.
I think they'll make pretty good survivors or Enemy forces for my All Things Zombie games.
The offering was pretty broad and everything was pre-based (hence the rather 'rounded' bases (I prefer to keep mine as flat as possible) and was mostly sci-fi or modern from a variety of manufacturers with a few gems hidden amongst a great deal of considerably 'meh' stuff. Thankfully there was plenty of miniatures suitable for my All Things Zombie campaign.
I can honestly say I don't actually know specifically which manufacturers these are, so if anyone does know, feel free to let us know.
| Female Survivor with handgun |
| Street punk with handgun |
| Female gang member with sawn-off shotgun |
I think they'll make pretty good survivors or Enemy forces for my All Things Zombie games.
Billy! Get to da Chappa!!!
Ever since I started Zombie gaming I've always wanted to include an obligatory 'Get to da chappa!' scenario in one of my All Things Zombie games.
Trouble is, despite my best efforts, I never really found a decent enough looking helicopter for the right price.
Thankfully I finally managed I pick up this bad boy about 6 months ago.
1/43 scale Fast Lane Agusta A109 fully licensed Die Cast Helicopter.
It was £14.99 from ToysRUs, and I'm pretty pleased with how it looks on the table top and it is likely to feature in my next big game.
Trouble is, despite my best efforts, I never really found a decent enough looking helicopter for the right price.
Thankfully I finally managed I pick up this bad boy about 6 months ago.
| 28mm Model for scale |
It was £14.99 from ToysRUs, and I'm pretty pleased with how it looks on the table top and it is likely to feature in my next big game.
Music for Zombie Gaming - Part 1
I don't know about you, but when I get into something, I REALLY get into something.
You know; watch the movie, read the book, wear the t-shirt and listen to the theme tune... whilst drinking a cup of tea from a mug with a bio-hazard logo on it... that kind of thing.
Music has been a massive part of my life for years. Before I got a real job I was a working musician. Click on the EP cover below and you can listen to one of our tracks from 1997.Yes, that's me on bass and lead vocal. Sheesh, 97 feels like a long time ago these days!
When I'm playing a game miniatures game, board game or working on a hobby project, I usually gravitate towards film, television and video game soundtracks.
So for a bit of variety, I'll be posting some of my favourite zombie gaming tracks.
Johnny Cash is not who I naturally think of when it comes to the Zombie Apocalypse in musical form but the use of 'The Man Comes Around' during the closing credits of the 2004 remake of Dawn of the Dead nailed it for me. This track made the playlist pretty early on.
You know; watch the movie, read the book, wear the t-shirt and listen to the theme tune... whilst drinking a cup of tea from a mug with a bio-hazard logo on it... that kind of thing.
Music has been a massive part of my life for years. Before I got a real job I was a working musician. Click on the EP cover below and you can listen to one of our tracks from 1997.Yes, that's me on bass and lead vocal. Sheesh, 97 feels like a long time ago these days!
When I'm playing a game miniatures game, board game or working on a hobby project, I usually gravitate towards film, television and video game soundtracks.
So for a bit of variety, I'll be posting some of my favourite zombie gaming tracks.
Johnny Cash is not who I naturally think of when it comes to the Zombie Apocalypse in musical form but the use of 'The Man Comes Around' during the closing credits of the 2004 remake of Dawn of the Dead nailed it for me. This track made the playlist pretty early on.
Malifaux Crew - Seamus and The Red Chapel Gang
"There's no problem that cannot be solved by throwing a few dead hookers at it."
That quote, allegedly from one of the Malifaux developers, caught my attention.
I was in the mood for something different, something new and something I could get on the table and play quickly without spending a vast amount of money on it.
Malifaux seemed to fit the bill perfectly. Card-based mechanic, scenario driven and low model count. Victoriana-Steampunk-Horror-with a dose of Wild West and the entry cost was low; awesome-hobby-sauce!
Without any clue as to what sort of tactics I might favour with any crew, I did what the sensible hobbyist does.
I browsed the pretty figures and chose the ones that made me go "Oooooh perty!"
I settled on Seamus Crew Boxed Set: The Red Chapel Gang, a fate deck and a copy of the updated small rules manual, all from Arcane Miniatures. The rulebook is well laid out and easy to read but worth noting it doesn't contain any background or fluff.
The models were a little awkward to assemble and I broke the end off Sybelle's riding crop. With no hope of re-attaching it I had to model something from scratch, it ended up a little too bit, but it won't be breaking off anytime soon.
The crew took about 3 sessions to finish and they first saw action a few weeks back.
The bases are miliput and I have a battened 3'' by 3'' board ready to model in a similar style.
First impressions of the game are great. Easy to learn mechanics gain depth when characters combine abilities and 'trigger' enhanced outcomes and the scenario-driven gameplay means there's not always a stand-up fight leading to a tactical, though-provoking exchange rife with cunning and shifty looks as you figure out what on earth your opponent is trying to achieve. AND... there's zombies in it! :)
I'm sold on it and plan to model the game board later this year before picking up a few new additions to the crew.
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| Malifaux Ressurectionists - Seamus and the Red Chapel Gang |
I was in the mood for something different, something new and something I could get on the table and play quickly without spending a vast amount of money on it.
Malifaux seemed to fit the bill perfectly. Card-based mechanic, scenario driven and low model count. Victoriana-Steampunk-Horror-with a dose of Wild West and the entry cost was low; awesome-hobby-sauce!
![]() |
| The fate decks are superbly flavoursome. |
I browsed the pretty figures and chose the ones that made me go "Oooooh perty!"
I settled on Seamus Crew Boxed Set: The Red Chapel Gang, a fate deck and a copy of the updated small rules manual, all from Arcane Miniatures. The rulebook is well laid out and easy to read but worth noting it doesn't contain any background or fluff.
![]() |
| For a change, I actually missed the fluff |
The crew took about 3 sessions to finish and they first saw action a few weeks back.
The bases are miliput and I have a battened 3'' by 3'' board ready to model in a similar style.
First impressions of the game are great. Easy to learn mechanics gain depth when characters combine abilities and 'trigger' enhanced outcomes and the scenario-driven gameplay means there's not always a stand-up fight leading to a tactical, though-provoking exchange rife with cunning and shifty looks as you figure out what on earth your opponent is trying to achieve. AND... there's zombies in it! :)
![]() |
| Poor undead ladies got macerated by mechanical Shelobs! |
Outbreak City: How to Build a 28mm Zombie Gaming Table - Part 4
With the show looming and with TONS of work still to do I kinda knew I had to knuckle down and get the 'texturing' stage finished. You can play All Things Zombie on any surface really, but once I had the vision in my head, I just had to make it a reality.
I was working away from home during the week whilst this project progressed, and I wanted to get this to a 'ready-to-paint' stage before going away again on the Sunday night.
Rather than lock myself away in the man-cave, and miss out on my family, I commandeered the living room on Saturday morning and set about moving things forward whilst the family caused even more chaos all around me.
Whilst I was 100% behind this method, I couldn't help wonder what had really let myself into.
Cutting out squares of card for something small is one thing, anyone who has scratch built a slate roof knows that by the time you hit the second half the novelty diminishes, but this, as simple as it was in principle, was something else.
Perhaps I had over-estimated the time it was going to take... maybe... perhaps... erm... yeah... I did. A lot.
Minutes rolled into hours and daylight vanished. By the time everyone was tucked up into bed I put a little backgorund inspiration on.
Resident Evil flowed into Night of the Living Dead and as the credits rolled on Dawn of the Dead a little face appeared at the top of the stairs.
"Were they being chased by monsters Daddy?" Whoops, error.
My daughter was a awake and quite possibly scarred for life. It was around half three in the morning and I still had loads to do if I wanted to get a sealing coat of paint into the boards. I should be taking her up to bed again and settling her down.
"Can I help Daddy?"
I need all the help I can get, and my daughter; a hobbyist? Epic.
"Yes please." I confessed.
My other half woke up a few minutes later. For some inexplicable reason, none of us could sleep, so, perhaps in sympathy, an army of cardboard engineers marched onwards.
Not only was the help appreciated but with three people sticking the tiles down, things progressed ever more rapidly. We finished the boards by the time the sun came up and thankfully, we all hit the sack, exhausted.
On an easy Sunday filled with lots of sitting down quietly, pancakes and copious amounts of strong coffee I headed to the garage and sealed the edges of the boards and the sidewalks.
So far so good. Perhaps more of a 'How NOT to' guide for this stage, but after a close call the project was back on track again.
To be continued...
All Things Zombie
I was working away from home during the week whilst this project progressed, and I wanted to get this to a 'ready-to-paint' stage before going away again on the Sunday night.
Rather than lock myself away in the man-cave, and miss out on my family, I commandeered the living room on Saturday morning and set about moving things forward whilst the family caused even more chaos all around me.
| The texturing progressed. |
Cutting out squares of card for something small is one thing, anyone who has scratch built a slate roof knows that by the time you hit the second half the novelty diminishes, but this, as simple as it was in principle, was something else.
Perhaps I had over-estimated the time it was going to take... maybe... perhaps... erm... yeah... I did. A lot.
Minutes rolled into hours and daylight vanished. By the time everyone was tucked up into bed I put a little backgorund inspiration on.
Resident Evil flowed into Night of the Living Dead and as the credits rolled on Dawn of the Dead a little face appeared at the top of the stairs.
"Were they being chased by monsters Daddy?" Whoops, error.
My daughter was a awake and quite possibly scarred for life. It was around half three in the morning and I still had loads to do if I wanted to get a sealing coat of paint into the boards. I should be taking her up to bed again and settling her down.
"Can I help Daddy?"
I need all the help I can get, and my daughter; a hobbyist? Epic.
"Yes please." I confessed.
My other half woke up a few minutes later. For some inexplicable reason, none of us could sleep, so, perhaps in sympathy, an army of cardboard engineers marched onwards.
| Cardboard Engineer Reinforcements - 3.30 am. Thank you guys - I love you. |
| One of three 2' by 4' sections. |
| Sealing the main detail on the board, and the sides of the battens, with MDF Primer. |
To be continued...
All Things Zombie
"Tidy your Man-Cave"
Do you ever get that feeling that you need a clear out?
After a massive amount of recent hobby time spread across several different projects at once the mess on the workbench finally got the better of me.
With the second half of an unfinished a match of Blood Bowl and a try-out of Dust Tactics planned for yesterday and another Blood Bowl match, 1st try at Malifaux and another Dust tactics planed for next weekend I finally had a clear out of the man-cave and now I can actually see the gaming table.
Blood Bowl was great, despite a 2-0 defeat and Dust Tactics' fast-paced and uncomplicated gameplay sits perfectly with me, and... there's zombies in it!
Whilst The Lead Will Walk The Earth is a zombie gaming blog, and I mostly play All Things Zombie, if you fancy seeing anything else I'll happily post some choice zombie 'Diversions' if there's interest.
The sun is coming out; time to kiss SADS goodbye and start undercoating outside again.
Happy Hobby Days.
After a massive amount of recent hobby time spread across several different projects at once the mess on the workbench finally got the better of me.
| Spot the Project - If you dare? |
Blood Bowl was great, despite a 2-0 defeat and Dust Tactics' fast-paced and uncomplicated gameplay sits perfectly with me, and... there's zombies in it!
Whilst The Lead Will Walk The Earth is a zombie gaming blog, and I mostly play All Things Zombie, if you fancy seeing anything else I'll happily post some choice zombie 'Diversions' if there's interest.
The sun is coming out; time to kiss SADS goodbye and start undercoating outside again.
Happy Hobby Days.
28mm Umbrella Corporation SUVs
Back long ago in the summer of 2011, Matt over at Too Much Unpainted Lead dropped me an email to say. "I saw what looked like a 28mm scale Hummer in Poundland the other day, they'd need a re-paint but they looked pretty good in your All Things Zombie games. Do you want me to pick you one up?"
"Three please." I replied and he duly emailed to report he'd purchased them up and he'd bring them over next time we got together.
Weeks, then months, went by when every time we met I was greeted with "Damn.", then "Shit!", then "Bugger!" and finally "Bloody-fecking-arse-monkeys!" or something to that effect.
Just before New Year we played a French Indian War skirmish in 54mm and at last, Father Mattmass delivered three shiny new Hummers.
When you buy it and paint it right away it doesn't count. So I cracked right on with them right away.
From the outset I had the idea of 'company' vehicles, something to go with my Hazmat Squad and to fit with some planned military types. So a subtle but blatant use of the Umbrella Corporation logo seemed appropriate.
I unscrewed the chassis, took out the windows and seats, and simply re-painted with matt acrylic spray-paint, using plastic primer on the interior piece. I wasn't expecting any wear on the interior, but you never know about the paint sticking to that kind of plastic.
I gave the body of the Hummers a coat of satin varnish and printed re-scaled liveries and fixed them to the doors with Pritt Stick.
I am really pleased with how they turned out, especially considering the price and ease of conversion, as they took less than 2 hours over two evenings to complete.
Thank you Matt.
| Umbrella Corporation - Our Business is Life Itself. |
"Three please." I replied and he duly emailed to report he'd purchased them up and he'd bring them over next time we got together.
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| Military Affairs? The General's Daughter in 28mm? |
Weeks, then months, went by when every time we met I was greeted with "Damn.", then "Shit!", then "Bugger!" and finally "Bloody-fecking-arse-monkeys!" or something to that effect.
Just before New Year we played a French Indian War skirmish in 54mm and at last, Father Mattmass delivered three shiny new Hummers.
When you buy it and paint it right away it doesn't count. So I cracked right on with them right away.
From the outset I had the idea of 'company' vehicles, something to go with my Hazmat Squad and to fit with some planned military types. So a subtle but blatant use of the Umbrella Corporation logo seemed appropriate.
I unscrewed the chassis, took out the windows and seats, and simply re-painted with matt acrylic spray-paint, using plastic primer on the interior piece. I wasn't expecting any wear on the interior, but you never know about the paint sticking to that kind of plastic.
I gave the body of the Hummers a coat of satin varnish and printed re-scaled liveries and fixed them to the doors with Pritt Stick.
I am really pleased with how they turned out, especially considering the price and ease of conversion, as they took less than 2 hours over two evenings to complete.
| Umbrella Corporation Cavalry? |
Thank you Matt.
28mm BMX Bandits
Like a few other fellow bloggers I've been having difficulty with blogger this last week, guessing it might be an i.e. and hope to be able to sort that out this week. So a short post and deviation from my All Things Zombie gaming table posts for now.
Enjoy the little things, they say. Well some of the things I enjoy really are quite little.
My good friend James, who knows I am on a quest to fill Outbreak City with all sorts of awesome 'stuff' picked me up these BMXs for my birthday. In his words "I thought they'd look great just lying in the street." Thank you James!
If you buy it and paint it right away it doesn't count...right...and if someone else buys it for you and you paint it right away, even better.
These 28mm scale bikes are available from Black Cat Bases, as well as all sorts of other fantastic street-filling detritus, junk, bottles, cans and other waste that I can't wait to get my grubby little mitts on. Well worth checking out.
Enjoy the little things, they say. Well some of the things I enjoy really are quite little.
My good friend James, who knows I am on a quest to fill Outbreak City with all sorts of awesome 'stuff' picked me up these BMXs for my birthday. In his words "I thought they'd look great just lying in the street." Thank you James!
| The red bike and the blue bike had a race. |
If you buy it and paint it right away it doesn't count...right...and if someone else buys it for you and you paint it right away, even better.
| I always wanted a Raleigh Burner. |
| What I got was a Grifter instead. |
These 28mm scale bikes are available from Black Cat Bases, as well as all sorts of other fantastic street-filling detritus, junk, bottles, cans and other waste that I can't wait to get my grubby little mitts on. Well worth checking out.
Outbreak City at Eastern Front 2011
Only slightly more overdue than Episode 1...
On Sunday 1st August this year Eastern Front, I made the decision to put on a display game of All Things Zombie at the East of England Wargames Show. The show was held at St Andrews Hall in Norwich.
After announcing here I was doing so, one of our fellow bloggers, Colin (cmnash) said "I might just try and get over to Norwich to see you there!"
I knew that Colin wasn't local and seeing as he's a gamer and a zombie gamer to boot and making he effort to travel I emailed him to say "Why not play?" A few emails later and, before you know it, a plan was hatched - we were putting on a game together.
Great news because, whilst I was happy to put on the game, I'd only actually done it once beforehand and certainly not alone.
So Colin brought his massive horde of zombies, a few survivors, some wrecked cars, street furniture and a few other goodies and I brought the Risks and Rewards Deck, the gaming table and the terrain.
For a full report of the games we played, and bucket loads of pictures, check out Colin's post Eastern Front Game with Zombie Ad.
Humorously, Colin turned our display game into a full-on participation event with once quick question to a lady who scanned the board with interest, telling us it was the kind of game she and her husband could play together. "Cool, so do you wanna play?"
We hadn't realised the impact us taking someone through the game might have on the other people watching. As soon as that game finished (she survived and made it off the table...just) we were approached by another group of gamers who asked "Can we get in on the next game?"
Colin and I exchanged glances and shrugs. "Errr...sure!" we replied.
It was great to meet Colin and our combined ability to teach others to play ATZ (with equal measures of us getting the rules right and wrong, the wrong bit being mostly me) drive the narrative and lead the players into as much peril as we possibly could, worked perfectly.
We were busy with people at the table all day long, I was told we had one of the busiest tables and, most importantly we, and everyone who either played or stopped to ask questions, seemed to have a great time. It was great to meet with everyone, discuss gaming, terrain and zombies. Thanks should go to Mike and Dug who both dropped in to say hello and an extra special thank you to Dug, whose photos are shown here. My other half had the camera for a day out she had with the kids and I only had a phone to get pictures on. Epic fail.
One of the most amusing things was more than one person asking "So do you guys play a lot together?" to which we could only answer, "Actually we met a couple of hours ago."
Whilst the buildings had all been built long before the show, the street layout was new and reached the stage it was seen in these pictures in the wee hours the night before the show. It is not finished, there's tons of detailing to go and I'll share the journey of it's development in some future posts.
I'm sure I'll be putting on another public game at some point in the future and this time it will likely be a participation game from the outset.
Thanks Colin, awesome stuff sir!
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| Outbreak City at Eastern Front 2011 |
On Sunday 1st August this year Eastern Front, I made the decision to put on a display game of All Things Zombie at the East of England Wargames Show. The show was held at St Andrews Hall in Norwich.
After announcing here I was doing so, one of our fellow bloggers, Colin (cmnash) said "I might just try and get over to Norwich to see you there!"
I knew that Colin wasn't local and seeing as he's a gamer and a zombie gamer to boot and making he effort to travel I emailed him to say "Why not play?" A few emails later and, before you know it, a plan was hatched - we were putting on a game together.
Great news because, whilst I was happy to put on the game, I'd only actually done it once beforehand and certainly not alone.
So Colin brought his massive horde of zombies, a few survivors, some wrecked cars, street furniture and a few other goodies and I brought the Risks and Rewards Deck, the gaming table and the terrain.
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| Colin's rather impressive zombie horde. |
For a full report of the games we played, and bucket loads of pictures, check out Colin's post Eastern Front Game with Zombie Ad.
Humorously, Colin turned our display game into a full-on participation event with once quick question to a lady who scanned the board with interest, telling us it was the kind of game she and her husband could play together. "Cool, so do you wanna play?"
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| "Ooh, ahhh, that's how it starts. Then there's the running and screaming!" |
Colin and I exchanged glances and shrugs. "Errr...sure!" we replied.
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| Things turned ugly fast. Real ugly. |
It was great to meet Colin and our combined ability to teach others to play ATZ (with equal measures of us getting the rules right and wrong, the wrong bit being mostly me) drive the narrative and lead the players into as much peril as we possibly could, worked perfectly.
We were busy with people at the table all day long, I was told we had one of the busiest tables and, most importantly we, and everyone who either played or stopped to ask questions, seemed to have a great time. It was great to meet with everyone, discuss gaming, terrain and zombies. Thanks should go to Mike and Dug who both dropped in to say hello and an extra special thank you to Dug, whose photos are shown here. My other half had the camera for a day out she had with the kids and I only had a phone to get pictures on. Epic fail.
![]() |
| Local 'Irwins' capture the action from the roof of the cinema. |
One of the most amusing things was more than one person asking "So do you guys play a lot together?" to which we could only answer, "Actually we met a couple of hours ago."
![]() |
| The undead's clumsy ambush was no match for the cowgirl's firepower. |
Whilst the buildings had all been built long before the show, the street layout was new and reached the stage it was seen in these pictures in the wee hours the night before the show. It is not finished, there's tons of detailing to go and I'll share the journey of it's development in some future posts.
I'm sure I'll be putting on another public game at some point in the future and this time it will likely be a participation game from the outset.
Thanks Colin, awesome stuff sir!
RTA: An All Things Zombie Batrep - Part 2
With blood on his knuckles and a second body at his feet the realisation hit Troy like an offensive line. This wasn't an isolated incident; not road rage gone insane.
Something was wrong in Outbreak City. Something very wrong.
Above the typical quiet of an early morning, shrieks of terror could be heard in the distance. Low moans and guttural, feral cries replaced birdsong.
"Hey!" he yelled at the woman reaching in through his now broken car window after Hank. Her head snapped in his direction and she shambled towards him with a high pitched scream.
In she rushed, dead eyes fixed on Troy as he prepared himself for the assault. He braced himself as she came in and grabbed her flailing hands as she clawed at his face. He twisted, turned and pulled her to the ground. She almost had her teeth in him as he slammed her into the tarmac and her vicious thrashing ceased.
Hank's heart reached a crescendo as he repeated to himself 'Gotta get outta here!' under his breath. He cursed himself, frozen with fear, cowering upside down with his head in the footwell of his friend's sports car, unable to even close the door beside him.
Hank snapped out of his panic when Troy slammed the driver's side door. Troy fumbled in his pockets for a moment and realised Hank must have the keys.
"Give me the keys!" he yelled as Hank squirmed like an eel in a barrel in the ludicrous position he'd gotten himself into.
Outside, the walking dead, drawn to the commotion, shambled ever closer to the car.
Hank twisted into a seated position and scooped the keys from out of the footwell. Troy snatched them out of his hand and gunned the engine just as the undead were upon them.
As Troy struggled to keep his composure the squeal of rubber heralded their escape and attracted the attention of more creatures. Out of the darkened alleyways they came.
Troy ploughed across the intersection, the roar of the 3.6 liter engine accompanied by high-pitched screams as the undead, threw themselves at the car in a furious blood lust.
"Look out!" cried Hank as two figures lurched out into the road and Troy drifted to avoid them.
As they neared the figures Hank saw a gaping head wound and bared, broken teeth as the bloody mess flung itself towards them.
The car door slammed hard against Hank's shoulder and he winced at the impact. The body spun and crumpled and a shock of crimson spray appeared across the windshield and wing.
"Holy shit!" said Hank as he looked back at the crowd of walking dead gathered in the street.
Troy didn't say a word. Nor did he risk a glance in the mirror, for fear of what he might see.
They'd certainly had better days.
Something was wrong in Outbreak City. Something very wrong.
Above the typical quiet of an early morning, shrieks of terror could be heard in the distance. Low moans and guttural, feral cries replaced birdsong.
"Hey!" he yelled at the woman reaching in through his now broken car window after Hank. Her head snapped in his direction and she shambled towards him with a high pitched scream.
Hank's heart reached a crescendo as he repeated to himself 'Gotta get outta here!' under his breath. He cursed himself, frozen with fear, cowering upside down with his head in the footwell of his friend's sports car, unable to even close the door beside him.
Hank snapped out of his panic when Troy slammed the driver's side door. Troy fumbled in his pockets for a moment and realised Hank must have the keys.
"Give me the keys!" he yelled as Hank squirmed like an eel in a barrel in the ludicrous position he'd gotten himself into.
Outside, the walking dead, drawn to the commotion, shambled ever closer to the car.
Hank twisted into a seated position and scooped the keys from out of the footwell. Troy snatched them out of his hand and gunned the engine just as the undead were upon them.
As Troy struggled to keep his composure the squeal of rubber heralded their escape and attracted the attention of more creatures. Out of the darkened alleyways they came.
Troy ploughed across the intersection, the roar of the 3.6 liter engine accompanied by high-pitched screams as the undead, threw themselves at the car in a furious blood lust.
"Look out!" cried Hank as two figures lurched out into the road and Troy drifted to avoid them.
As they neared the figures Hank saw a gaping head wound and bared, broken teeth as the bloody mess flung itself towards them.
The car door slammed hard against Hank's shoulder and he winced at the impact. The body spun and crumpled and a shock of crimson spray appeared across the windshield and wing.
"Holy shit!" said Hank as he looked back at the crowd of walking dead gathered in the street.
Troy didn't say a word. Nor did he risk a glance in the mirror, for fear of what he might see.
They'd certainly had better days.
RTA: An All Things Zombie Batrep - Part 1
The sun was almost up over Outbreak City. It was quiet, very quiet and too early for Hank. He'd stayed up late last night to watch the game. The Outbreak City Ragers, his team, were through to the play-offs and, seeing as adrenaline had prevented him from hitting the sack, he'd downed a few more beers to celebrate. It seemed like only a few hours ago, it probably was. Troy pulled the car up across the street from the incident. When he cut the engine Hank breathed a sigh of relief.
"Does your car have to be so loud?" Hank asked.
"Said the bear with a very sore head." replied Troy, with an eyebrow raised.
The ambulance crew had called in the RTA about an hour ago, single vehicle, most likely a DUI.
"Point taken." said Hank.
This incident really looked no different from a typical scene but something didn't add up. Troy and Hank had worked together for a while now. Road Traffic Accident Analysts; Crash Scene Investigators and they had seen enough scenes to know something was amiss.
As they strode over to the scene they could see two figures stumbling around behind the crashed coupe, both bloodied, both shambling, perhaps delirious from blood loss.
"This doesn't look good." said Hank as they both started off at a trot.
"Sir. Step out of the roadway sir." Troy called out.
As one of the figures stepped from behind the car a glint of recognition flickered in Hank's eye.
"Tony? Tony are you ok? What happened?" asked Troy, setting off towards his colleague, a paramedic he recognised from the work they'd done together.
Tony lurched forward, blood oozed from a wound on his face, his jaw hung limp but his teeth gnawed. He was closely followed by another male, who had to be like the victim of the accident, with a broken nose and what looked like lacerations on his neck.
"Are you sure that's Tony?" asked Hank.
Before Troy could answer the two figures lunged towards them with viscious intent.
Gnashing and flailing the two assailants rushed towards Hank and Troy. Troy jostled with the thing that once was Tony a Hank struggled with the man on him. They were caught off guard but moments later Troy's college wrestling day came flooding back to him. He manhandled the paramedic onto the ground and held him in a headlock.
"What the hell?" yelled Hank holding the wrists of the man biting at his face.
Troy pulled hard against the paramedic till a dull crack reverberated through his limbs and, to his horror, the body went limp. He rolled up out of the hold as Hank kneed his attacker in the face. The thrashing ceased as his assailant dropped to the tarmac.
"We gotta call this in." panted Troy as Hank raced off back towards the car.
"I'm on it." came the reply as Hank opened the door and reached for the radio.
"What just happened?" asked Troy. He stopped in the street, looking back at the two bodies in the middle of the road.
Hank poked and prodded the radio as he slammed the car door
"Just static." He yelled to Troy. "It's like nobody is answering."
Troy rested his hand on his thighs and tried to breath deeply. Adrenaline coursed through his veins and his hands started to shake.
"Let's get back to the office ASAP." yelled Hank. He twisted the ignition key. He was in no state to drive, but at least he'd have the car running for Troy. The engine turned over but the car wouldn't start.
As he looked up from the instument panel to his horror he saw another bloodied figured reaching for his friend.
"Troy, TROY!" yelled Hank, but it was too late. The raging thing was upon Troy just as he seemed to be gesturing to Hank. Hank turned in his seat to open the door but right beside him was a woman, bleeding from a viscious wound on her head, clawing at the car window with hate in her eyes.
Troy twisted as cold bloody hands clawed at his neck. He brought his large fists to bear on the man who had grabbed for him. Once, twice, three times. More than any normal man should be able to take. He connected with a stong right hook and the attacker finally went down like a sack of rice.
Hank jumped out of his skin as the woman smashed the car window and reached in to grab him. He pushed himself away from her as fast as he could, kicked at her hands and cowered down in the passenger footwell.
To be continued...
| Troy Pulled the car up across the street from the incident. |
"Does your car have to be so loud?" Hank asked.
"Said the bear with a very sore head." replied Troy, with an eyebrow raised.
The ambulance crew had called in the RTA about an hour ago, single vehicle, most likely a DUI.
"Point taken." said Hank.
This incident really looked no different from a typical scene but something didn't add up. Troy and Hank had worked together for a while now. Road Traffic Accident Analysts; Crash Scene Investigators and they had seen enough scenes to know something was amiss.
As they strode over to the scene they could see two figures stumbling around behind the crashed coupe, both bloodied, both shambling, perhaps delirious from blood loss.
"This doesn't look good." said Hank as they both started off at a trot.
"Sir. Step out of the roadway sir." Troy called out.
As one of the figures stepped from behind the car a glint of recognition flickered in Hank's eye.
"Tony? Tony are you ok? What happened?" asked Troy, setting off towards his colleague, a paramedic he recognised from the work they'd done together.
Tony lurched forward, blood oozed from a wound on his face, his jaw hung limp but his teeth gnawed. He was closely followed by another male, who had to be like the victim of the accident, with a broken nose and what looked like lacerations on his neck.
"Are you sure that's Tony?" asked Hank.
Before Troy could answer the two figures lunged towards them with viscious intent.
Gnashing and flailing the two assailants rushed towards Hank and Troy. Troy jostled with the thing that once was Tony a Hank struggled with the man on him. They were caught off guard but moments later Troy's college wrestling day came flooding back to him. He manhandled the paramedic onto the ground and held him in a headlock.
"What the hell?" yelled Hank holding the wrists of the man biting at his face.
Troy pulled hard against the paramedic till a dull crack reverberated through his limbs and, to his horror, the body went limp. He rolled up out of the hold as Hank kneed his attacker in the face. The thrashing ceased as his assailant dropped to the tarmac.
"We gotta call this in." panted Troy as Hank raced off back towards the car.
"I'm on it." came the reply as Hank opened the door and reached for the radio.
"What just happened?" asked Troy. He stopped in the street, looking back at the two bodies in the middle of the road.
Hank poked and prodded the radio as he slammed the car door
"Just static." He yelled to Troy. "It's like nobody is answering."
Troy rested his hand on his thighs and tried to breath deeply. Adrenaline coursed through his veins and his hands started to shake.
"Let's get back to the office ASAP." yelled Hank. He twisted the ignition key. He was in no state to drive, but at least he'd have the car running for Troy. The engine turned over but the car wouldn't start.
As he looked up from the instument panel to his horror he saw another bloodied figured reaching for his friend.
"Troy, TROY!" yelled Hank, but it was too late. The raging thing was upon Troy just as he seemed to be gesturing to Hank. Hank turned in his seat to open the door but right beside him was a woman, bleeding from a viscious wound on her head, clawing at the car window with hate in her eyes.
Troy twisted as cold bloody hands clawed at his neck. He brought his large fists to bear on the man who had grabbed for him. Once, twice, three times. More than any normal man should be able to take. He connected with a stong right hook and the attacker finally went down like a sack of rice.
Hank jumped out of his skin as the woman smashed the car window and reached in to grab him. He pushed himself away from her as fast as he could, kicked at her hands and cowered down in the passenger footwell.
To be continued...
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