Showing posts with label Interior. Show all posts
Showing posts with label Interior. Show all posts

60 Minute (times roughly 6) Makeover

With city development fully underway the interiors of Outbreak City’s buildings were looking rather bland, empty and lifeless (but not in a good way). Time for a lilliputian Llewelyn-Bowen touch.

I don’t currently have a vast range of interior items to fill the buildings that are done, let alone the others planned. The Ebbles archive DVD is on its way which I am reliably informed contains some great interior items I can’t wait to get started on. I began with something simple and chose a single storey unit – a generator service and repair shop. This was also the first building I cut the doors and windows from.
Luxury swag - result!
As Vampifan has commented, each additional step in a build adds to the total build time and adding an interior is likely one of the most significant. This simple interior took a few evenings. I am glad I chose something this small as I am now have realistic expectations on the time required for the larger ones.

I added a partition wall to create a backroom and split the retail space and a workshop area. The walls were painted (I’ll try to use more printed textures in future) and the shop unit floor is a Google search for tiled floor textures. The image was re-sized and tiled to fit. The workshop floor is simply coloured paper, cut to size.

To fill the rooms I relied heavily on the superb freebies from TommyGun and re-scaled items from Jim's Dolls House Pages (more in a future post) I selected some shelving units, a workstation with keyboard and monitor. I added a wall clock, a welcome mat and a few boxes. I was mindful that the space had to be playable but needed enough interesting touches to create the illusion of a real place. I am happy with the current status but it deserves another session’s work. I would like to add a couple of generators in the retail unit and one on a workbench out back with some oily stains on the workshop floor among other small details.

Zombie free - time to snaffle generator spares!
Yup, I know - something is missing. Almost every building should actually include toilets, washbasins and a separate sink, somewhere to make drinks in a commerical unit or a kitchen in a residential property. I'll look at including those in future builds, when I have some models to make up for them.

I am guessing that replicating porcelain thrones over and over again might be a bit of a pain in the proverbial but perhaps it will help keep in mind rule # 3. Beware of Bathrooms.