Showing posts with label Two Hour Wargames. Show all posts
Showing posts with label Two Hour Wargames. Show all posts

Midnight Munchies Run: An All Things Zombie Batrep

On the weekend of Salute 2011 I was fortunate enough to be joined by Matt from Too Much Unpainted Lead and long-term gaming buddy Jim. After the joys of Salute and Incursion on Saturday, we played two zombie miniatures games on Sunday.
Here's what happened in the second of the two games we played. We used the All Things Zombie ruleset by Two Hour Wargames. A particular event in the game we played prior to this lead me to post this one first, call it creative licence – but after what transpired, the story had to be told in this order.

Outbreak City: Nightfall

Outbreak City - Sundown
As the sun set over Outbreak City the magnitude of the catastrophe became apparent. Fires burned out of control and sirens wailed in the night. From the top floor of a small office building on the east side of town a small band of survivors watched the world crumble as every semblance of the Outbreak City they knew vanished, block by block, in an overwhelming tide of destruction. The hum of a generator filled an otherwise uneasy silence and the stutter of emergency lights took the edge off the rapidly darkening interior.

Oytbreak City - All Things Zombie 4'' by 4'' set-up

“This can’t be happening.” said a middle aged woman in a blood-smeared suit.
“It just did.” Replied a muscular man in a police officer’s uniform, his dark skin glowing in the radiance of a blaze across the block.
“Officer Foree - what do we do now?” asked the woman.
Ken stared unblinking into the hellish night.
“Get some rest, and have something to eat.” He replied. A tall woman in a splattered singlet put her hand on Ken’s shoulder.
“There is nothing to eat Ken. Ray found a refill for the water cooler in a storeroom but other than a few cans of soda and a pack of pop-tarts, this place is empty.”
He turned to face her. “We need to get out of here Lara.”
We need to rest, and they need something to eat.” she replied, gesturing to the shell-shocked faces around the room.

“I’ll go.” said an athletic looking man leaning on a gunk-smeared cricket bat. Ray had proven himself when those things first tried to get in to the office block.
“Me too.” chirped Suzi, a petite Chinese girl with a sub-machine gun.
A tough looking guy with a hunting jacket and shotgun joined the conversation. “Jed.” he said, tapping his chest to himself with a sealed pack solid-shot. “You ain’t goin’ alone. Me and my brother Emmet’ll provide some support. Besides, I’m, starving.”
“I’m in.” said Roger, one of the Hazmat troopers. He gestured to a woman in similar get-up. “Bunny?”
Her face was grim determination, she yanked the charging handle on her assault rifle.
“I need chocolate.”

They pulled up a couple of blocks from Jiffy Jack’s, the small corner store where they were headed, there had to be something to eat in there. It was quiet, suspiciously so, and they cut the engine and advanced down main street towards a roadblock.

The survivors advanced towards the roadblock

Roger waved them on. “Let’s go, the store’s not far.”
“Why don’t we just go in here?” asked Emmet. Pointing to a pizza joint across the street.
“You’re kidding right?” replied Ray. “The power’s out. What exactly do you think will still be fresh?” He pointed to the pizza boxes and garbage strewn across the road. “Can’t you smell that?”

A series of low moans accompanied the fetid stench. “That’s not the garbage. MOVE!” yelled Bunny as the streets filled with ranks of walking corpses.

The streets filled with ranks of walking corpses

Ray and Suzi darted off up the road, as Roger and Bunny their retreat. Jed and Emmett followed more cautiously. Suzi made a run for it and Ray blasted one of the creatures blocking their path. They both paused, only briefly, but for too long.

Ray blasted one of the creatures

From across the road and out of the side streets the leaders of the decaying mob rushed on. They both responded with jumpy trigger fingers. They dispatched their assailants and Ray spared a glance back towards the others. Roger shot him a disapproving look - it was clear they’d made too much noise.

"We'll cover the side street."

“We’ll cover the side street.” said Roger as he and Bunny fired on the creatures in the alleyway. Both shamblers dropped immediately.

“Still think we should just go in...” slurred Emmett, as he pointed back at the pizza place, then stopped. A shambling tide lurched out of the shadows, there had to be at least twenty of them.

A shambling tide lurched out of the shadows

Jed shoved his brother “Dammit Em’, move!”

Suzi and Ray reached the corner of the block followed closely by Roger and Bunny. As Ray turned the corner a bloody figure startled him and he brought his shotgun to bear just in time.

He brought his shotgun to bear just in time

“Damn they’re fast!” cried Emmett. Firing into the oncoming horde.
“Come on!” yelled Jed, hot-footing it into the alleyway, away from the oncoming rush. “Quick!” he shouted back at his brother.

At the end of the alleyway he fired both barrels into one of the walkers as it rounded the corner and turned back to Jed. Jed was firing away with a semi-automatic rifle, dropping dead-heads with every shot, but they were so close, moving so fast, surrounding him.

Blood-drenched hands and teeth grabbed, clawed and bit

“Em!” It was too late. Blood-drenched hands and teeth grabbed, clawed and bit at his brother. The scream pierced the night and stripped Jed’s core.

It was too late

Suzi pushed one of the shamblers off of her and opened up with her sub-machine gun, the 9mm rounds made mincemeat of its face and dropped it to the tarmac. Ray batted one away, hitting it squarely on the side of the head to the accompaniment of a resonant splat. Suzi followed Roger and Ray as they sprinted across the street towards the supermarket. Bunny followed closely behind provided covering fire at the rear.

“Where’s Jed and Emmettt?” she called.

"Where's Jed and Emmett?"

“Keep moving.” ordered Roger. Suzi shot Ray a look that said ‘don’t leave me behind’, but he looked away. She knew in her heart if she didn’t keep up, it was curtains. For once in her life, daddy’s insistence that she run track finally meant something.

Jed sprinted down the alleyway

Jed sprinted down the alleyway, into the darkness, tears streamed down his face. He rounded the block and scooted into the front doors of an office building, hiding himself away in the shadows. As he caught his breath he noticed that he wasn’t the only one in the building’s main lobby. A bloated corpse in caretaker’s overalls lunged at him from the dark, he was almost on top of Jed when he fired, filling the lobby with a pink mist as the ex-handyman keeled over like a rag doll.

Ray stopped at the front doors to Jiffy Jack’s, peering through the glass as he shadowed his eyes with his hand in order to get a better look.

Ray peered through the glass to get a better look

Roger kicked in the door to the supermarket and they all swept into the store as fast as they could, Bunny and Roger brought arms to bear on a couple of dead-heads that rushed at them, they didn’t last long. It was good to have shooters on the team thought Ray. Suzi grabbed a belt off a clothes rack and looped it through the push-bars on the entrance doors, knotting it as tight as she could behind them. The store was mostly trashed, looters, but in a back room they found a couple of cans of fuel. They would come in handy when they needed to head out of town.

Back in the office a quick search of the lobby found it almost empty, a courier bag spilled paperwork across the light marble floor and in the shadows stood a vending machine, powered down but full to the brim. Jed wiped his eyes. Despite everything he hadn’t forgotten why they came here. He yanked the courier bag off the reception desk and emptied its contents on the floor. He threw it a reception chair solidly into the face of the vending machine, the glass gave in immediately and he packed the bag with sodas, chips and candy. When he couldn’t fit any more in he piled the rest into the various compartments of his shooting jacket and the pockets of his pants. He sprinted out of the doors and raced across the street towards the supermarket at full speed, just in time, as one of those things was hot on his heels.

One of the things was hot on Jed's heels

He ran towards the corner store but spotted Ray, Suzi, Roger and Bunny disappearing off into an alleyway on the far side of the joint. They must have headed out the back way. He followed them, fast.

Headed out the back way

“Wait up!” yelled Jed. “They got Emmett!”

"Wait up!" yelled Jed. "They got Emmett!"

The response was a hail of gunfire, it zipped past him, snapped around his head like firecrackers and he ducked to a crouch for fear of his life. Out of the corner of his eye he saw shapes stumbling towards him, he turned to view a widening crowd of rage-filled hate and death swarming across the boulevard, there were dozens of them.

The walking dead - there were dozens of them

“Run!” shouted Suzi as she joined the duck-shoot and let loose on full auto.

Jed sprinted faster than he knew his legs could carry him, right past the others. One of the things reached out at Ray but he hit it hard, snapping its neck and stopping it dead.

Jed ran right past the others

They turned and ran off into the night as fast as they could. Jed eventually slowed and the others caught up with him. His eyes were red-raw.

“You ok?” asked Bunny. She thought the words moot even as they left her lips.
“Let’s take this back to the others.” He replied. Gesturing to the bag slung across his shoulder. “I don’t want this ending up a wasted trip.”


We had some terrible luck rolling for zombies at the start of the game, we scored just shy of the maximum number of zombies right off the bat, oops. Fortunately for most, the combat rolls fell in favour of the survivors and there were only a few times when reaction rolls meant things didn’t go exactly as planned. The survivors did get some food, even if we did rule that it was only the contents of the vending machine and the fuel would come in handy in the next scenario, the one we actually played before this. Stay tuned 'til next time.

Outbreak City: 12:45 am

"To The Man-Cave!"

In the spirit of a few other blogger's recent posts I thought I'd share a couple of shots of the man-cave.

The man-cave.

It isn't always this tidy.
When we originally viewed the house some 7 years ago the vendor showed us into a back room as she stated "...and this is the games room." Within seconds I'd re-decorated and was figuring out how to fit in two 6' by 4's. There's a room just off this with a sink, and storage area and a seperate washroom. A kettle was added to the ante-room for our last gaming weekend and once a beer fridge is installed (planned for later this year) we can dissapear into the realm of battle without surfacing in the rest of the house for weeks at a time.

Outbreak City's Aftermath
Whenever I play a game I have been planning and working on for some time two things happen:

1) I breathe a huge sigh of relief, content in the warm glow of gaming geekery
2) I get giddy about new projects and start something fresh for the playset.

New projects include: more vehicles for my 40K Orks, some 15mm moderns, the completion of some Star Wars Miniatures 3d terrain and a stupidly ambitious 1/35th scale WW2 skirmish set. All good stuff, but what about the undead for All Things Zombie?

I recently spent a long session basing my Studio Miniatures Zombie Horde 1 hjust before the big game, but didn't get a chance to paint them all. I used the miliput method and, for the most part, copied the examples of the Studio Miniatures marketing shots as reference. It was only the 3rd time I've used miliput. This week's lesson covered mixing only the amount you can work with before it cures. Whoops.

Base Monkey Mafia. SM Horde plus Hasslefree WIP.

I couldn't wait to get some paint on them and so (after the Hazmats were finished) started right away. I've almost finished the first few. The rest should follow shortly.

Studio Miiniatures - WIP (+an old GW mini on the right)

I picked up a couple of new 1/43 scale cars to add to the collection.

Alpha Romeo - Tourer
New York Checker Cab

I am particularly pleased with the New York taxi. I assume it is only supposed to be seen in New York (perhaps someone can confirm if they are found elsewhere) but they are so iconic - let's just say Outbreak City has yellow checker cabs too.

My first battle report was run using the 2005 All Thing Zombie rules and I felt that an upgrade was long overdue.  I picked up ATZ- Better Dead than Zed from Two Hour Wargmes last week. I experienced superb customer service from Ed at THW. I placed my order for the pdf. version on a Sunday and I was reading the rules just a few hours later. Thank you Ed. They look great so far. We have a couple of games planned for the weekend of Salute, in addition to a trip to the show. One using ATZ - BDTZ and one using No More Room in Hell. I'm looking forward to our Undeadathon.

I ordered some Litko THW token sets (here and here) and eagerly await their arrival. One of the reasons I wrote the batrep in a narrative style was that when I looked back at the pictures I simply couldn't remember at what point in each turn I had taken them (there were over 50 taken in the end). I found it surprisingly difficult to explain what is happening in game mechanic terms and tell the story at the same time. I am interested to see if the Litko tokens help make it a little easier to translate what is going on. My hat goes off to anyone who has written batreps. Writing my own has made me appreciate what goes into them all the more.

Flu-like symptoms and new additions

A week away on business and a bout of flu that left friends and family members ‘in the know’ wondering if they should simply put a bullet in my brain before I started chewing on them were not events that meant a whole lot of hobby done of late.
Microtactix supermarket
Before those two occurrences another building for my All Things Zombie Outbreak City did get completed. The Microtactix supermarket. It was a tricky build due to the inset entrance. It wouldn’t have been a problem if I had worked in card but my decision to use foamcore bit back. The building is very flavoursome and will likely be an obvious survivor destination.
I have another supermarket, this time from TommyGun, underway and look forward to filling them both with plenty of groceries and loot.
I did add a few additional roof access stairs and air conditioning units, to add a little more flavour and some cover for roof-top battles.

Air Con Unit

Before I went away or succumbed to being patient zero I ordered a plethora of new toys to keep the postman busy and give me something to look forward to.
The Ebbles Archive DVD finally arrived. Whoot! Unfortunately a trip to the post-office and an additional payment to Mr Revenue and Customs was required to collect the treasure trove of card-modelling goodness. Thankfully there is so much in the DVD that by the time I got it home and started browsing the charge seemed irrelevant. So many of the models work superbly for zombie gaming; underground bases a la that Umbrella Corporation, check, military vehicles, check, barracks, check, stock room supplies, check, bathroom sink (and showers) check. Whilst there is a gritty sci-fi theme running through the work there are tons of great models screaming out to be built.
Ebbles FUS, pre-build print outs
The first model to be made was a simple workshop bench, to add to the generator workshop, following Doug and Bryan’s, advice a medium FUS is printed and ready to go.

What I wouldn't do for two chainsaws and a canoe paddle
Studio Miniatures Zombie Horde #1 have had a little love, just a few pieces have been de-flashed and are ready for basing. They should be hitting the painting table soon.
Studio Miniatures - Awesome
Studio Miniatures Zombies
I needed a few more survivors and having trawled the Ebbles DVD I’m tempted to give Gun Crawl a go, with a zombie make-over. To that end I purchased the Hasslefree Hazmat Squad, with a few extra 25mm bases to replace the studio miniatures ones. I don’t have a problem with the studio miniatures bases (they are actually rather good) it is simply that a wider base makes it harder to fit miniatures into a small building and by the time you’ve filled a small room with set-dressing, a few mm can make all the difference.
Who you gonna call? Zombusters
All I need to do now is actually focus on any one of these mini projects and perhaps I’ll actually finish something.

All hail paracetamol!

For A Nickel, For a Dime

In the dark, twisted fairytale of Outbreak City the streets are full of stuff, you know, bits, things, junk…stuff: telephone boxes, vending machines, fire hydrants, park benches, road signs, lamp posts, crash barriers, trash cans, dumpsters and the boxes, bags of trash, pallets and grimy, slimy detritus that fills the rat-infested alleyways and gets sent sprawling across the street in car chases.
Outbreak Alleyway
Having started to build Outbreak City for my All Things Zombie games in the card modelling style I was keen to keep that theme going. What seemed initially daunting wasn’t so much of a problem once I started researching on the intertubes. Here is just a small selection of the many items available; more stuff than could realistically be put onto one table, unless it was a really big one.

The Microtactix range has a number of dumpsters, drinks and newspaper vending machines, air conditioning units and similar items, these come as extras with some of their buildings.
Zombie Apocalypse = Free Vend.
Worldworks Games seem to produce the largest volume of items in their Bits of Mayhem set and whilst I don’t have this yet, it is firmly on the ‘NEED’ list.

Following Bryan and Doug's advice I giddily await the Ebbles back catalogue DVD, more on that once it arrives, but I did find these ‘Harmless Containers’ for free download via their forum, here. I suffered considerable ribbing, from a friend who works with shipping companies, in relation to this photo. Note to self: stack them neatly on top of each other in future.
'Harmless' they said!
TommyGun does what with Paper? Over at WarSeer or the Ebbles Forums TommyGun has made available some fantastic items, from packing boxes to arcade machines and office workstations.
Loot, swag and first aid supplies.
No change? Try hollowpoint.
He also has a full gallery of downloadable printable items available here.

The ‘branded’ goods items are superb and it is all free. He even provides a scale guide to help you can adjust your printer. It is not just ‘bits’ he has created either. He has created an entire shanty town, perfect for a little backwoods sawmill type action, and an amazing range of modern buildings including his take on Andy’s Gun Works from the 2004 remake of Dawn of the Dead. Awesome! Thank you TommyGun, thank you very much.
Andy's Gun Works - WIP.

60 Minute (times roughly 6) Makeover

With city development fully underway the interiors of Outbreak City’s buildings were looking rather bland, empty and lifeless (but not in a good way). Time for a lilliputian Llewelyn-Bowen touch.

I don’t currently have a vast range of interior items to fill the buildings that are done, let alone the others planned. The Ebbles archive DVD is on its way which I am reliably informed contains some great interior items I can’t wait to get started on. I began with something simple and chose a single storey unit – a generator service and repair shop. This was also the first building I cut the doors and windows from.
Luxury swag - result!
As Vampifan has commented, each additional step in a build adds to the total build time and adding an interior is likely one of the most significant. This simple interior took a few evenings. I am glad I chose something this small as I am now have realistic expectations on the time required for the larger ones.

I added a partition wall to create a backroom and split the retail space and a workshop area. The walls were painted (I’ll try to use more printed textures in future) and the shop unit floor is a Google search for tiled floor textures. The image was re-sized and tiled to fit. The workshop floor is simply coloured paper, cut to size.

To fill the rooms I relied heavily on the superb freebies from TommyGun and re-scaled items from Jim's Dolls House Pages (more in a future post) I selected some shelving units, a workstation with keyboard and monitor. I added a wall clock, a welcome mat and a few boxes. I was mindful that the space had to be playable but needed enough interesting touches to create the illusion of a real place. I am happy with the current status but it deserves another session’s work. I would like to add a couple of generators in the retail unit and one on a workbench out back with some oily stains on the workshop floor among other small details.

Zombie free - time to snaffle generator spares!
Yup, I know - something is missing. Almost every building should actually include toilets, washbasins and a separate sink, somewhere to make drinks in a commerical unit or a kitchen in a residential property. I'll look at including those in future builds, when I have some models to make up for them.

I am guessing that replicating porcelain thrones over and over again might be a bit of a pain in the proverbial but perhaps it will help keep in mind rule # 3. Beware of Bathrooms.