Showing posts with label Incursion. Show all posts
Showing posts with label Incursion. Show all posts

Incursion 3D Playset - Detailing the floor tiles

It has been refreshing to be able to dedicate a little more time to hobby recently.

After tidying the man-cave getting a little more point on my Insursion 3D Board, I dusted off a few more 'nice -to-have items on my 'to-do' list and it was encouraging to be able to see some immediate progress. However, despite it being placed on the main stage on the workbench, it would be all too easy to 'just do a bit of something else' and let the big project slip a little more.

When I set out to make the Inscursion 3D Board one of my goals was in simple terms, to make it really pretty. It was never going to be a quick project, but I did want to challenge myself a little and put to use the skills I've developed whilst making display boards for JJD UK.

I've always been impressed with the display games at Wargames Shows and, in most cases, it is the detail in them that makes the difference.

To that end I wanted to include cracked slabs, access panels, blood splats, oil cans and oil spills and other debris to provide points of interest and give the individual rooms or areas within the board a lived in feel.

There's a quite a bit to go yet, however I'm very pleased with the way it feels like it is coming together now. Here's a few of my favourite areas so far.

Combination of card and cork tiles or various sizes.

Cork tiles with flocked fungi/mold

Card floor tiles with flocked growth

Generator room.

Generator room access panel detail.

Combination of clean and damaged card and cork floor tiles.


Incursion 3D Playset - A Splash of Colour

Getting the first base coat down on the Incursion base felt pretty good last week, so this week I mostly spent a little time adding some colour to the board.

Incursion 3D Playset in progress

Ink washes, sponging, stippling and dry-brushing in a variety of colours.

I'm pleased with the outcome so, next comes the really fun part... the detailing!

Incursion 3D Playset - Progress at last!

It has been ages since I've last posted anything. I know, I suck!! It is partly because I've been so busy with other things in my life, and when I say partly, I really mean that's the only reason. Quite simply, I've not made the time for any tabletop gaming or related hobby.

Work, kids, looking after a big old house, working out, running a couple of businesses and other hobbies (LARP for the most part) have simply got in the way.

I've missed the man-cave.

Having spend most of my creative juices building armour and costumes lately. I miss the smell of acrylic paint!

Last weekend I finally spent a few hours clearing out the man-cave. I was pretty ruthless and chucked out a load of old rubbish that was getting in the way and I was 'Saving, just in case I needed it!'

A few hours of cathartic bliss and a few film scores later, I finally made room to work on an old project once again.

I started an Incursion 3D playset back in November 2013 after being inspired by Herrodadog's 3D Board.

So at last, I got the first paint of coat on the base of the gaming board.

Incursion 3D Playset: Dust Tactics miniature for scale
Damn it felt good!

Baby steps!

Incursion: 3D Play Set - Fenris Games and Scratch Built Cave in Markers

As a welcome respite from building the two Incursion game boards I've been throwing in a few objective markers and other counters to keep things interesting along the way.

I purchased a set of Fenris Games Incursion Objective Markers, see these previous posts for my Zombie Pinger and Doomsday Device. As they fit the theme perfectly.



I happily painted away and when I had finsihed I put the finished Cave-In marker straight onto the 3D game board only to immediately realise it simply didn't look right. The Fenris objective markers are designed to fit on the 40mm printed game board and as I up-scaled the board (so that I could get miniatures in and out easily) the Cave-In was simply too small to reflect an actual cave-in any more; whoops!

10 minutes are finishing this one I went to work on my own, slightly larger, version.


It's not as good as the Fenris games one and in retrospect I would have stuck the top n onto a larger base and simply filled in the gaps, but it does the job.

Incursion: 3D Play Set - Part 5

So with both Incursion gaming boards marked out and most of the floor tiles in place I went to work on sorting out some walls to give the board it's true 3D feel.

I stuck to a pretty simple method of using foam-core and wood glue, pinning as I glue and removing the pins once dry. I picked up a set of dressmaking pins for making LARP costumes and have honestly found as much, if not more, use making foam-core buildings. I suspect using expanded polystyrene or solid foam insulation might have been quicker, but once I'd started, I deceided to finish it that way.

Walls shown in situ. 40mm based miniature for scale.
It was fun for about the first 3-4 blocks, then it got a bit tedious, perhaps because there was so much ahead. Many weird world war 2 soundtracks were played and many cups of tea were drunk in the making of the rest of them.

I kept the height of the walls to 50mm, with an additional 5mm top. sat on the same surface as the cork tiles, so total actual height ended up around 53mm. Just high enough above the height of a standard model to feel like a wall but not too high so I couldn't get my fingers in to move them around.


Incursion: 3D Play Set - Part 4

Having decided that I was going to use cork for the floor tiles of my Incursion game boards and started work on them, I soon realised that covering the whole board in the same sized cork tiles might leave it looking a little 'samey'.

The Cork floor tiles look great, especially for these detail parts, but over the whole beard, became a bit dull.
The floors depicted on the printed game boards change from area to area and. I decided that following the board more closely and changing the floor coverings would give the game board much more visual appeal. It seemed a bit of a shame to go back over some of the tiles I'd already done, but once I had the idea in my head I just went with it. Incursion's two game boards are different so I retained plenty of cork floor tiles on board number 1, number board 2 got a slightly different treatment.

Lots of cutting out card tiles and lots of PVA. The little bit of curving in the card soon settled.
This certainly wasn't a quick process but it was quite enjoyable all the same. It also allowed me to work in some 'transitions' between different areas on the board, more noticeable on board number 1,  and to delineate some of the rooms.

Incursion Game Board 2, floor almost finished.

Incursion: 3D Playset - Fenris Generator Control Panel Objective Markers


My Incursion 3D Play Set project is slowly smoldering away in the background and seeing as many of the components can be used for Dust Tactics too it seemed quite reasonable to me (that's my excuse anyway) to get some more of those elements done too.
Fenris Incursion Generator Control Panel Objective Markers
These Generator Control Panels are used for Scenario 6  from the Incursion rule book 'AC/DC' in which the Allies are engaged in an all-out drive for the Axis Command Centre and the Doosday Device.

The objective markers are available from Fenris Games who obtained permission to sculpt and market them as an 'official' Incursion product. They cost just £6.50 for all 5.

They were a simple grey spray undercoat, base coat of olive drab and citadel wash. The dials were hand painted with a black wash base and a simple two colour highlight before adding the black dial.

Fenris Incursion Generator Control Panel.
They make nifty objective markers for Icursion and fit perfectly with the aesthetic of the  Dust Tactics universe, so they'll see plenty of use.

Incursion: 3D Play Set - Part 5 - Doomsday Device

Another one of Fenris' Incursion Objective Markers.

This one: The Axis Doomsday Device!

I've done this for my Incursion Playset but once again, it'll be great for a objective marker in Dust Tactics or any other Weird War II game as well.


It certainly makes me feel like we're doomed. Simple black undercoat, silver dry-brushing, copper detail, wash and some decals. The logo on the right hand side of the model is a simply printed onto paper and glued onto the model after it was matt varnished.

I'd also like a give a quick shout out to fellow blogger Simon Hunter of Project Zeke Miniatures who is undertaking a 24 Hour All Things Zombie: Final Fade Out marathon for charity with fellow gamer James Brown of Hive City Terrain.

The 24 Hours of ATZ is being held in a suitably apocalyptic location and takes place on the 5th-6th July 2014 and is all in support of The Sick Kids Friends Foundation.

Want to show your support? Check out the Safe House facebook page and get in touch or donate over at the Safe House JustGiving Page.

24 Hours of ATZ? That'll be at least 12 Batreps then? :) Good luck Simon!


Incursion: 3D Play Set - Part 4 - Zombie Pinger

Slow and steady steady progress on the 3D board. I'll post some more pics soon. I got a little distracted and decided that some objectives were in order.

I also thought they'd work great for Dust Tactics, double win!

Fenris Games make a superb set of Incursion 3D Objective Markers, so they were a bit of a must.

The first one up is a 'Zombie Pinger'


Black undercoat, silver dry-brush with copper and grey highlights. The small decal is a leftover from a World War 2 Axis kubelwagon.

Incursion: 3D Play Set - Part 3

Rome wasn't built in a day... but I'm pretty sure that the Romans did a little bit every day... so that eventually they got quiet a bit done.

 Slow but steady progress is the order of the day for my Incursion 3D Play Set.


I want the game board to have a very 3D textured feel so the floor tiles start out as Cork Floor tiles from a DIY store. I've seen cork floor tiles used very well for a number of things, so I picked up quite a few packs to set me in good stead.

The edge of each tile will be sanded down so there is clear definition between spaces on the game board.

Incursion: 3D Play Set - Part 2

Slow but steady progress with this. Not a great deal to talk about as the process is pretty self explanatory.

I simply marked out the grid and then filled in the blanks. The hashed areas are where the 'block's, or walls, will go. I up-scaled the board a little, so that getting the 40mm DS based figures in and out of the terrain wouldn't be a problem.

I managed to get the second board done, so here's the two individual boards joined together.

Incursion 3D Play Set: Both boards in planning stage. Miniature for scale.
There's a long way to go, but it's definitely taking shape. The miniature is for scale. That's a 40mm DS based miniature down there.

I also started downloading some graphics ready to use on the interior. Such as this. It'd be rude not to.


Incursion: 3D Playset - Part 1

Not much to report on this recently, as I'd mostly been doing stuff related to the 7th Annual Festival of Zombie Culture.

Incursion 3D Play-set

However, here's an update on the Incursion 3D play-set.

I decided to go for a battened board on MDF, the same as nearly all my other gaming tables, because it is a technique I am familiar with an it should suit the scale and format.

Board 1 - Stage 1
This is simply the first board marked out on battened MDF. Early days, but it's a start.

Incursion - I smell a 3D Playset


Nazi Zombies, US Deisel powered Combat Suits, scantily clad sub-machinegun wielding frauleins and the gritty British MI-13 comandos duke it out deep in the bowels of Gibraltar in an Epic Weird World War 2 struggle to destroy or deploy the dreaded Doomsday device - What's not to like?

Ein, Zwei, Die and all that!

At Salute 2011 (that's right... 2011... two years ago!!!) I picked up the Axis and Allied starter sets and a few extra figures (a zombie horde) to get the juices flowing. The trial games with cardboard counters were fun, challenging and, just as Mr Jim Bailey intended methinks - gagging for a 3D play-set and lots opf pretty models.

Inspired by Herrodadog's awesome 3D Incursion boards (you rock sir, you paved the way) and alongside every other ludicrously ambitious project I had underway, I set out to build my own 3D playset.

Whoopsy. I just couldn't help myself.

Targets were set, deadlines missed and the whole project almost abandoned for quite some time as I lived away from home working a full time job, maintained two businesses and got involved in all sorts of other nerdish fun along the way. However...here was the basic plan.

Two 24' by 30' self-contained fully modelled 3D terrain boards
40+ miniatures
9 objective markers
Resin counters
9 Doors

Easy, right...? Not exactly... but fun.

I'm back!

So... that was what they call a Hiatus then?

After setting up Zombie Shop, and then JJD UK, both of which have been and continue to be fantastic fun, and then taking a full time job over 200 miles from home things became a little difficult to keep the blog going. Travel, late nights and a crazy schedule meant something had to give, unfortunately it was the blogging.


So. Just over 18 months later and I'm finally back home, this time (fingers crossed) for good.

Thankfully there wasn't a complete vacuum in gaming or hobby or Zombies, and luckily, after starting blogging I got into the habit of taking pictures of things as I made them, so to make up for lost time, I'll be posting a few tasty morsels of everything I've been up to.

So what's next?

There's the completion of Outbreak City for my All Things Zombie campaign, quite a bit of Dust Tactics, new survivors for ATZ, some Judge Dredd miniatures, a 3D Incursion Board (that's half-way through) and more Live Roleplaying fun.

Most of all though... I've missed you guys.

Midnight Munchies Run: An All Things Zombie Batrep

On the weekend of Salute 2011 I was fortunate enough to be joined by Matt from Too Much Unpainted Lead and long-term gaming buddy Jim. After the joys of Salute and Incursion on Saturday, we played two zombie miniatures games on Sunday.
Here's what happened in the second of the two games we played. We used the All Things Zombie ruleset by Two Hour Wargames. A particular event in the game we played prior to this lead me to post this one first, call it creative licence – but after what transpired, the story had to be told in this order.

Outbreak City: Nightfall

Outbreak City - Sundown
As the sun set over Outbreak City the magnitude of the catastrophe became apparent. Fires burned out of control and sirens wailed in the night. From the top floor of a small office building on the east side of town a small band of survivors watched the world crumble as every semblance of the Outbreak City they knew vanished, block by block, in an overwhelming tide of destruction. The hum of a generator filled an otherwise uneasy silence and the stutter of emergency lights took the edge off the rapidly darkening interior.

Oytbreak City - All Things Zombie 4'' by 4'' set-up

“This can’t be happening.” said a middle aged woman in a blood-smeared suit.
“It just did.” Replied a muscular man in a police officer’s uniform, his dark skin glowing in the radiance of a blaze across the block.
“Officer Foree - what do we do now?” asked the woman.
Ken stared unblinking into the hellish night.
“Get some rest, and have something to eat.” He replied. A tall woman in a splattered singlet put her hand on Ken’s shoulder.
“There is nothing to eat Ken. Ray found a refill for the water cooler in a storeroom but other than a few cans of soda and a pack of pop-tarts, this place is empty.”
He turned to face her. “We need to get out of here Lara.”
We need to rest, and they need something to eat.” she replied, gesturing to the shell-shocked faces around the room.

“I’ll go.” said an athletic looking man leaning on a gunk-smeared cricket bat. Ray had proven himself when those things first tried to get in to the office block.
“Me too.” chirped Suzi, a petite Chinese girl with a sub-machine gun.
A tough looking guy with a hunting jacket and shotgun joined the conversation. “Jed.” he said, tapping his chest to himself with a sealed pack solid-shot. “You ain’t goin’ alone. Me and my brother Emmet’ll provide some support. Besides, I’m, starving.”
“I’m in.” said Roger, one of the Hazmat troopers. He gestured to a woman in similar get-up. “Bunny?”
Her face was grim determination, she yanked the charging handle on her assault rifle.
“I need chocolate.”

They pulled up a couple of blocks from Jiffy Jack’s, the small corner store where they were headed, there had to be something to eat in there. It was quiet, suspiciously so, and they cut the engine and advanced down main street towards a roadblock.

The survivors advanced towards the roadblock

Roger waved them on. “Let’s go, the store’s not far.”
“Why don’t we just go in here?” asked Emmet. Pointing to a pizza joint across the street.
“You’re kidding right?” replied Ray. “The power’s out. What exactly do you think will still be fresh?” He pointed to the pizza boxes and garbage strewn across the road. “Can’t you smell that?”

A series of low moans accompanied the fetid stench. “That’s not the garbage. MOVE!” yelled Bunny as the streets filled with ranks of walking corpses.

The streets filled with ranks of walking corpses

Ray and Suzi darted off up the road, as Roger and Bunny their retreat. Jed and Emmett followed more cautiously. Suzi made a run for it and Ray blasted one of the creatures blocking their path. They both paused, only briefly, but for too long.

Ray blasted one of the creatures

From across the road and out of the side streets the leaders of the decaying mob rushed on. They both responded with jumpy trigger fingers. They dispatched their assailants and Ray spared a glance back towards the others. Roger shot him a disapproving look - it was clear they’d made too much noise.

"We'll cover the side street."

“We’ll cover the side street.” said Roger as he and Bunny fired on the creatures in the alleyway. Both shamblers dropped immediately.

“Still think we should just go in...” slurred Emmett, as he pointed back at the pizza place, then stopped. A shambling tide lurched out of the shadows, there had to be at least twenty of them.

A shambling tide lurched out of the shadows

Jed shoved his brother “Dammit Em’, move!”

Suzi and Ray reached the corner of the block followed closely by Roger and Bunny. As Ray turned the corner a bloody figure startled him and he brought his shotgun to bear just in time.

He brought his shotgun to bear just in time

“Damn they’re fast!” cried Emmett. Firing into the oncoming horde.
“Come on!” yelled Jed, hot-footing it into the alleyway, away from the oncoming rush. “Quick!” he shouted back at his brother.

At the end of the alleyway he fired both barrels into one of the walkers as it rounded the corner and turned back to Jed. Jed was firing away with a semi-automatic rifle, dropping dead-heads with every shot, but they were so close, moving so fast, surrounding him.

Blood-drenched hands and teeth grabbed, clawed and bit

“Em!” It was too late. Blood-drenched hands and teeth grabbed, clawed and bit at his brother. The scream pierced the night and stripped Jed’s core.

It was too late

Suzi pushed one of the shamblers off of her and opened up with her sub-machine gun, the 9mm rounds made mincemeat of its face and dropped it to the tarmac. Ray batted one away, hitting it squarely on the side of the head to the accompaniment of a resonant splat. Suzi followed Roger and Ray as they sprinted across the street towards the supermarket. Bunny followed closely behind provided covering fire at the rear.

“Where’s Jed and Emmettt?” she called.

"Where's Jed and Emmett?"

“Keep moving.” ordered Roger. Suzi shot Ray a look that said ‘don’t leave me behind’, but he looked away. She knew in her heart if she didn’t keep up, it was curtains. For once in her life, daddy’s insistence that she run track finally meant something.

Jed sprinted down the alleyway

Jed sprinted down the alleyway, into the darkness, tears streamed down his face. He rounded the block and scooted into the front doors of an office building, hiding himself away in the shadows. As he caught his breath he noticed that he wasn’t the only one in the building’s main lobby. A bloated corpse in caretaker’s overalls lunged at him from the dark, he was almost on top of Jed when he fired, filling the lobby with a pink mist as the ex-handyman keeled over like a rag doll.

Ray stopped at the front doors to Jiffy Jack’s, peering through the glass as he shadowed his eyes with his hand in order to get a better look.

Ray peered through the glass to get a better look

Roger kicked in the door to the supermarket and they all swept into the store as fast as they could, Bunny and Roger brought arms to bear on a couple of dead-heads that rushed at them, they didn’t last long. It was good to have shooters on the team thought Ray. Suzi grabbed a belt off a clothes rack and looped it through the push-bars on the entrance doors, knotting it as tight as she could behind them. The store was mostly trashed, looters, but in a back room they found a couple of cans of fuel. They would come in handy when they needed to head out of town.

Back in the office a quick search of the lobby found it almost empty, a courier bag spilled paperwork across the light marble floor and in the shadows stood a vending machine, powered down but full to the brim. Jed wiped his eyes. Despite everything he hadn’t forgotten why they came here. He yanked the courier bag off the reception desk and emptied its contents on the floor. He threw it a reception chair solidly into the face of the vending machine, the glass gave in immediately and he packed the bag with sodas, chips and candy. When he couldn’t fit any more in he piled the rest into the various compartments of his shooting jacket and the pockets of his pants. He sprinted out of the doors and raced across the street towards the supermarket at full speed, just in time, as one of those things was hot on his heels.

One of the things was hot on Jed's heels

He ran towards the corner store but spotted Ray, Suzi, Roger and Bunny disappearing off into an alleyway on the far side of the joint. They must have headed out the back way. He followed them, fast.

Headed out the back way

“Wait up!” yelled Jed. “They got Emmett!”

"Wait up!" yelled Jed. "They got Emmett!"

The response was a hail of gunfire, it zipped past him, snapped around his head like firecrackers and he ducked to a crouch for fear of his life. Out of the corner of his eye he saw shapes stumbling towards him, he turned to view a widening crowd of rage-filled hate and death swarming across the boulevard, there were dozens of them.

The walking dead - there were dozens of them

“Run!” shouted Suzi as she joined the duck-shoot and let loose on full auto.

Jed sprinted faster than he knew his legs could carry him, right past the others. One of the things reached out at Ray but he hit it hard, snapping its neck and stopping it dead.

Jed ran right past the others

They turned and ran off into the night as fast as they could. Jed eventually slowed and the others caught up with him. His eyes were red-raw.

“You ok?” asked Bunny. She thought the words moot even as they left her lips.
“Let’s take this back to the others.” He replied. Gesturing to the bag slung across his shoulder. “I don’t want this ending up a wasted trip.”


We had some terrible luck rolling for zombies at the start of the game, we scored just shy of the maximum number of zombies right off the bat, oops. Fortunately for most, the combat rolls fell in favour of the survivors and there were only a few times when reaction rolls meant things didn’t go exactly as planned. The survivors did get some food, even if we did rule that it was only the contents of the vending machine and the fuel would come in handy in the next scenario, the one we actually played before this. Stay tuned 'til next time.

Outbreak City: 12:45 am

Pedal to the Metal!

Epic post for an epic week. Far too much hobby giddiness ensued this week, always a good thing, except for the bank balance.
Jim and Matt from Too Much Unpainted Lead and I attended Salute at the Excel Centre in London this Saturday. Even though I’ve been a war-gamer for more years than I care to recall I’d never been to Salute. Shame on me. It was far bigger than I imagined, not necessarily in scale, but in the huge variety of traders, products and display games that were crammed into the show. After an embarrassing detour we finally arrived at around 11:00 and after our first circuit, where we only looked at traders, it had already gone 14:00. Far too many cool things to mention in just one post, maybe next time.
As we had a few games planned for the Salute weekend I was busy trying to get enough stuff ready to play the scenarios we were running. Two zombie games were planned as well as any other board games we could fit it. A trial of No More Room in Hell from Iron Ivan Games and All Things Zombie from THW filled the miniatures slots and Incursion and Pandemic made up the board game quota.

Outbreak City: 'Midnight Munchies Run' teaser.
I have played Incursion from Grindhouse Games a few times now and it is a pretty darn good game. It has had similar comparisons but describing it as Space-Hulk-Nazi-zombie-diesel-punk fits the bill! Incursion components made up the majority of my show purchases and, inspired by the awesome work of Herrodadog, a full 3D board and play-set is in the works.
Incursion from Grindhouse Games
Pandemic is a fantastic cooperative board game from Z-Man Games where the players do everything they can to stop the spread of deadly contagions and stem the outbreaks as they engulf the world. Although it is not a zombie game, it fit the theme of the weekend superbly. We played twice and lost both times, but only just, perfect.
Pandemic from Z-Man Games
As we were set to play ‘The Road’ scenario for No More Room In Hell I picked up a quite a few new 1/43 scale vehicles. I picked up a few from Sainsburys and recognised a few from Colin’s blog. I also popped into a local collector’s store and found a number of old cars for just £1.99 each. As I’d stated in a previous post, I needed some more generic saloons (most of what I have is fire engines and working vehicles). I have no idea what a Lancia Lybra is, but these 1/43 models from Majorette fit the bill perfectly. To avoid the ‘I wish I had bought those’ problem, I bought one in each colour they had.
It's the doors, you just have to!

Widowmaker.

Blingin'

Wilkinsons Bus: 1/50 but it works for me.

Soft-Top

Genuine 'apocalyptic' reason for sale

"May I present the Lancia...erm, what is it again?"
Once the collection of cars was amassed I quickly made a classic gamer-gaff. Come on, we all do it. 4 days before the weekend, whilst happily finish off my zombies, I confidently decided that I needed to make a new road specifically for the scenario too. The game calls for a road spanning the length of a 4’ by 4’ table...hmmm...idea, sketch, realisation...quick!!!! Expect more on that in a future post.