Showing posts with label Too Much Unpainted Lead. Show all posts
Showing posts with label Too Much Unpainted Lead. Show all posts

Outbreak City at Eastern Front 2011

We interrupt our scheduled programme to bring you this news from Outbreak City!

The Lead Will Walk The Earth will be running a display game at Eastern Front:The East of England Wargames Show in Norwich on Sunday 21st August 2011.

Eastern Front: East of England Wargames Show 2011

Historically, Norwich held host to a popular annual show for a number of years. The show began to wane and eventually fell by the wayside and now, after a prolonged drought, the new show organiser Kim Daniels decided Norwich was once again ready for wargaming event. Eastern Front premiered last year and was hugely successful.

The show features a number of display games, a strong list of traders, the ubiquitous bring-and-buy and three competitions: The National DBA league, Hordes/Warmachine and Flames of War.

Inspired by The Extraordinarii's stunning work on his Small Town USA project and in the tradition of all pivotal wargames events I have decided to construct a brand new 6' by 4' Modern City Wargames Table (the baseboard) ready for the event. "Quiiick!!!!" Always up for a slightly foolish challenge I dived right in and construction is in full flow, I will post a full 'this is how I did it' (or didn't quite manage it) after the event.

Luckily for me I kinda forgot that I had promised to make a Dystopian Wars Ocean table for my best buddy and, handily enough, he and Matt from Too Much Unpainted Lead will be running a Dystopian Wars display game at the show too. Double the Van-Damage! So I tried to grow and extra pair of hands (didn't work) and the garage is literally full to the brim with battened MDF. In for a penny, in for a pound. Wish me luck.

Eastern Front, The East of England Wargames Show is being held in the fabulous St. Andrews Hall venue in the centre of Norwich.

St Andrew's Hall - Norwich

Come support the show and if you do visit please drop in to The Lead Will Walk the Earth and introduce yourself.

The Lead Will Walk The Earth will returns to it's scheduled programming. RTA: An All Things Zombie Batrep Part 2 follows next episode.

10,000 Hits & Shelldrake's Zombie Wargame Blog

The Lead Will Walk The Earth reached one of 'those' milestones today.

10,000 hits! Blam!

One good hit is all it needs. You're got red on you.

Colin over at Down Among The Zed Men recently nominated me for a stylish blogger award, thank you Colin. As it was so soon after a previous nomination, rather than follow the rules to the letter and take up the whole post with more tedious facts about me, I wanted to share the zombie love and pimp out the work of an Australian zombie game blogger that I've recently discovered.

Shelldrake's Zombie Wargame Blog is putting out some fantastic work on the development of a new zombie gaming project. He's been moving at a fair old pace and, most notably, innovating. He's experimenting with rules and initiative systems, coming out with some great modelling suggestions (his road sign is inspired) and even designing some of his own custom card/paper terrain which he is offering up for free to other zombie gamers and bloggers. Fantastic! So visit Shelldrake's Zombie Wargame Blog and click follow when you get there.

I couldn't finish this post without saying a massive thank you to everyone who has followed, commented, contacted me or otherwise supported the blog. Special thanks have to go to Matt (who got me stated on the whole thing), Bryan (The gentleman superstar of zombie gaming) and Fran (for the awesome blog, the additional traffic and setting such a superb 'how to' example), and OK, if Ray reads this little bit, sorry dude but your buddy does kinda rock! :). It is wonderful to do something you love and find that other people enjoy it too.

Thanks to everyone for the ideas, the inspiration and for sharing the journey so far. I've been busy of late on a little project that might be of interest, some of you might have picked up on it already, but more on that in the next post. In the mean time here's a teaser of a soon to feature All Things Zombie Batrep.

Just when Troy and Hank thought their day couldn't get any worse...

Midnight Munchies Run: An All Things Zombie Batrep

On the weekend of Salute 2011 I was fortunate enough to be joined by Matt from Too Much Unpainted Lead and long-term gaming buddy Jim. After the joys of Salute and Incursion on Saturday, we played two zombie miniatures games on Sunday.
Here's what happened in the second of the two games we played. We used the All Things Zombie ruleset by Two Hour Wargames. A particular event in the game we played prior to this lead me to post this one first, call it creative licence – but after what transpired, the story had to be told in this order.

Outbreak City: Nightfall

Outbreak City - Sundown
As the sun set over Outbreak City the magnitude of the catastrophe became apparent. Fires burned out of control and sirens wailed in the night. From the top floor of a small office building on the east side of town a small band of survivors watched the world crumble as every semblance of the Outbreak City they knew vanished, block by block, in an overwhelming tide of destruction. The hum of a generator filled an otherwise uneasy silence and the stutter of emergency lights took the edge off the rapidly darkening interior.

Oytbreak City - All Things Zombie 4'' by 4'' set-up

“This can’t be happening.” said a middle aged woman in a blood-smeared suit.
“It just did.” Replied a muscular man in a police officer’s uniform, his dark skin glowing in the radiance of a blaze across the block.
“Officer Foree - what do we do now?” asked the woman.
Ken stared unblinking into the hellish night.
“Get some rest, and have something to eat.” He replied. A tall woman in a splattered singlet put her hand on Ken’s shoulder.
“There is nothing to eat Ken. Ray found a refill for the water cooler in a storeroom but other than a few cans of soda and a pack of pop-tarts, this place is empty.”
He turned to face her. “We need to get out of here Lara.”
We need to rest, and they need something to eat.” she replied, gesturing to the shell-shocked faces around the room.

“I’ll go.” said an athletic looking man leaning on a gunk-smeared cricket bat. Ray had proven himself when those things first tried to get in to the office block.
“Me too.” chirped Suzi, a petite Chinese girl with a sub-machine gun.
A tough looking guy with a hunting jacket and shotgun joined the conversation. “Jed.” he said, tapping his chest to himself with a sealed pack solid-shot. “You ain’t goin’ alone. Me and my brother Emmet’ll provide some support. Besides, I’m, starving.”
“I’m in.” said Roger, one of the Hazmat troopers. He gestured to a woman in similar get-up. “Bunny?”
Her face was grim determination, she yanked the charging handle on her assault rifle.
“I need chocolate.”

They pulled up a couple of blocks from Jiffy Jack’s, the small corner store where they were headed, there had to be something to eat in there. It was quiet, suspiciously so, and they cut the engine and advanced down main street towards a roadblock.

The survivors advanced towards the roadblock

Roger waved them on. “Let’s go, the store’s not far.”
“Why don’t we just go in here?” asked Emmet. Pointing to a pizza joint across the street.
“You’re kidding right?” replied Ray. “The power’s out. What exactly do you think will still be fresh?” He pointed to the pizza boxes and garbage strewn across the road. “Can’t you smell that?”

A series of low moans accompanied the fetid stench. “That’s not the garbage. MOVE!” yelled Bunny as the streets filled with ranks of walking corpses.

The streets filled with ranks of walking corpses

Ray and Suzi darted off up the road, as Roger and Bunny their retreat. Jed and Emmett followed more cautiously. Suzi made a run for it and Ray blasted one of the creatures blocking their path. They both paused, only briefly, but for too long.

Ray blasted one of the creatures

From across the road and out of the side streets the leaders of the decaying mob rushed on. They both responded with jumpy trigger fingers. They dispatched their assailants and Ray spared a glance back towards the others. Roger shot him a disapproving look - it was clear they’d made too much noise.

"We'll cover the side street."

“We’ll cover the side street.” said Roger as he and Bunny fired on the creatures in the alleyway. Both shamblers dropped immediately.

“Still think we should just go in...” slurred Emmett, as he pointed back at the pizza place, then stopped. A shambling tide lurched out of the shadows, there had to be at least twenty of them.

A shambling tide lurched out of the shadows

Jed shoved his brother “Dammit Em’, move!”

Suzi and Ray reached the corner of the block followed closely by Roger and Bunny. As Ray turned the corner a bloody figure startled him and he brought his shotgun to bear just in time.

He brought his shotgun to bear just in time

“Damn they’re fast!” cried Emmett. Firing into the oncoming horde.
“Come on!” yelled Jed, hot-footing it into the alleyway, away from the oncoming rush. “Quick!” he shouted back at his brother.

At the end of the alleyway he fired both barrels into one of the walkers as it rounded the corner and turned back to Jed. Jed was firing away with a semi-automatic rifle, dropping dead-heads with every shot, but they were so close, moving so fast, surrounding him.

Blood-drenched hands and teeth grabbed, clawed and bit

“Em!” It was too late. Blood-drenched hands and teeth grabbed, clawed and bit at his brother. The scream pierced the night and stripped Jed’s core.

It was too late

Suzi pushed one of the shamblers off of her and opened up with her sub-machine gun, the 9mm rounds made mincemeat of its face and dropped it to the tarmac. Ray batted one away, hitting it squarely on the side of the head to the accompaniment of a resonant splat. Suzi followed Roger and Ray as they sprinted across the street towards the supermarket. Bunny followed closely behind provided covering fire at the rear.

“Where’s Jed and Emmettt?” she called.

"Where's Jed and Emmett?"

“Keep moving.” ordered Roger. Suzi shot Ray a look that said ‘don’t leave me behind’, but he looked away. She knew in her heart if she didn’t keep up, it was curtains. For once in her life, daddy’s insistence that she run track finally meant something.

Jed sprinted down the alleyway

Jed sprinted down the alleyway, into the darkness, tears streamed down his face. He rounded the block and scooted into the front doors of an office building, hiding himself away in the shadows. As he caught his breath he noticed that he wasn’t the only one in the building’s main lobby. A bloated corpse in caretaker’s overalls lunged at him from the dark, he was almost on top of Jed when he fired, filling the lobby with a pink mist as the ex-handyman keeled over like a rag doll.

Ray stopped at the front doors to Jiffy Jack’s, peering through the glass as he shadowed his eyes with his hand in order to get a better look.

Ray peered through the glass to get a better look

Roger kicked in the door to the supermarket and they all swept into the store as fast as they could, Bunny and Roger brought arms to bear on a couple of dead-heads that rushed at them, they didn’t last long. It was good to have shooters on the team thought Ray. Suzi grabbed a belt off a clothes rack and looped it through the push-bars on the entrance doors, knotting it as tight as she could behind them. The store was mostly trashed, looters, but in a back room they found a couple of cans of fuel. They would come in handy when they needed to head out of town.

Back in the office a quick search of the lobby found it almost empty, a courier bag spilled paperwork across the light marble floor and in the shadows stood a vending machine, powered down but full to the brim. Jed wiped his eyes. Despite everything he hadn’t forgotten why they came here. He yanked the courier bag off the reception desk and emptied its contents on the floor. He threw it a reception chair solidly into the face of the vending machine, the glass gave in immediately and he packed the bag with sodas, chips and candy. When he couldn’t fit any more in he piled the rest into the various compartments of his shooting jacket and the pockets of his pants. He sprinted out of the doors and raced across the street towards the supermarket at full speed, just in time, as one of those things was hot on his heels.

One of the things was hot on Jed's heels

He ran towards the corner store but spotted Ray, Suzi, Roger and Bunny disappearing off into an alleyway on the far side of the joint. They must have headed out the back way. He followed them, fast.

Headed out the back way

“Wait up!” yelled Jed. “They got Emmett!”

"Wait up!" yelled Jed. "They got Emmett!"

The response was a hail of gunfire, it zipped past him, snapped around his head like firecrackers and he ducked to a crouch for fear of his life. Out of the corner of his eye he saw shapes stumbling towards him, he turned to view a widening crowd of rage-filled hate and death swarming across the boulevard, there were dozens of them.

The walking dead - there were dozens of them

“Run!” shouted Suzi as she joined the duck-shoot and let loose on full auto.

Jed sprinted faster than he knew his legs could carry him, right past the others. One of the things reached out at Ray but he hit it hard, snapping its neck and stopping it dead.

Jed ran right past the others

They turned and ran off into the night as fast as they could. Jed eventually slowed and the others caught up with him. His eyes were red-raw.

“You ok?” asked Bunny. She thought the words moot even as they left her lips.
“Let’s take this back to the others.” He replied. Gesturing to the bag slung across his shoulder. “I don’t want this ending up a wasted trip.”


We had some terrible luck rolling for zombies at the start of the game, we scored just shy of the maximum number of zombies right off the bat, oops. Fortunately for most, the combat rolls fell in favour of the survivors and there were only a few times when reaction rolls meant things didn’t go exactly as planned. The survivors did get some food, even if we did rule that it was only the contents of the vending machine and the fuel would come in handy in the next scenario, the one we actually played before this. Stay tuned 'til next time.

Outbreak City: 12:45 am

Airbrushing Wargame Terrain: Dispelling the Myths

As stated in my previous post I used an airbrush to help with the look of my Outbreak City roads. The roads were the second attempt at using an airbrush. Here is my first.
Generic 28mm Ruins - Made for 40K, LOTR & Zombies
Every Day is a School Day
When I joined the blogosphere at the beginning of this year it was clear how much incredible talent there was around and how much we can learn from all the gamers, painters, modellers, customizers and bloggers in the community.
A big part of starting this blog was to develop new skills under the watchful eyes of a discerning audience. We all like to look at the shiny things we see in magazines and on commercial websites, but what does it really take to achieve the look and feel of those pieces for ourselves?
A school friend of mine, Jude, recently became interested in the hobby again after an absence of around 20 years. His ability to pick up his hobby tools and leap into the fray again at such a high standard is, quite frankly, astounding. Here’s an example of some of his recent work. Once again, consider the 20 year absence from the hobby. Jealous, me? Well, just a little.
Jude's ForgeWorld Demon Prince - Superb.
Why an Airbrush?
During a recent get-together we talked about making custom terrain to pro-modelling standards. He immediately asked “Do you have an airbrush?” My answer was no. After all, it’s one of those expensive gadgets that only people with subscriptions to military modelling know how to use, they take ages to set up and clean, mixing paint is a nightmare and you need a huge compressor which is really noisy, certainly no use when the kids have gone to bed. All myths! Whilst that might have been true 10-15 years ago. Today it is a very different story.
Five minutes later he’d set his one up, given a quick demo and I was having a go. What can I say? I was hooked from my first ‘pfffshhhht’. “Where can I get one?” I asked.
2 days later my first airbrush arrived. I picked up the cheapest bundle I could find which included 2 airbrushes and a compressor. The verdict?
The cheapest Airbrush I could get on e(vil)Bay. £80 all in.

The Verdict
For anyone who makes war games terrain (quite a few of us), buildings or vehicles it is a highly recommended investment. The airbrush is simple to use, easy to clean, quick to set up or dismantle and the compressor is actually quite quiet and only runs when it needs to, stop spraying for a few seconds and it stops running.  I’ve purchased a little acrylic mixing medium and some ionised water for cleaning (you shouldn't use tap water) and that’s that.

The Result
Here’s the rest of those generic 28mm ruins that I recently gave the airbrush treatment to. It was my first attempt at using the airbrush and after initially spending so much time on these (they were dry-brushed copiously to before I started) I was pretty nervous. I’m pleased with how they turned out and can’t wait to use the airbrush on future projects.
Put acrylic mixing medium in the cup.

Add umber acrylic paint.
Mix in some black. Spray slowly and evenly.


Increase the paint slowly by pulling the lever back.
More Airbrushing Tips
Matt from Too Much Unpainted Lead discovered this little gem from RubbishInRubbishOut in which Viv shows us, with the right medium, you can even put house-paint through your airbrush. It is an awesome channel from one of the Battle Bunker TV guys and well worth checking out, if you've not already done so, and you make, or want to, make your own terrain.