Showing posts with label Scenario. Show all posts
Showing posts with label Scenario. Show all posts

Midnight Munchies Run: An All Things Zombie Batrep

On the weekend of Salute 2011 I was fortunate enough to be joined by Matt from Too Much Unpainted Lead and long-term gaming buddy Jim. After the joys of Salute and Incursion on Saturday, we played two zombie miniatures games on Sunday.
Here's what happened in the second of the two games we played. We used the All Things Zombie ruleset by Two Hour Wargames. A particular event in the game we played prior to this lead me to post this one first, call it creative licence – but after what transpired, the story had to be told in this order.

Outbreak City: Nightfall

Outbreak City - Sundown
As the sun set over Outbreak City the magnitude of the catastrophe became apparent. Fires burned out of control and sirens wailed in the night. From the top floor of a small office building on the east side of town a small band of survivors watched the world crumble as every semblance of the Outbreak City they knew vanished, block by block, in an overwhelming tide of destruction. The hum of a generator filled an otherwise uneasy silence and the stutter of emergency lights took the edge off the rapidly darkening interior.

Oytbreak City - All Things Zombie 4'' by 4'' set-up

“This can’t be happening.” said a middle aged woman in a blood-smeared suit.
“It just did.” Replied a muscular man in a police officer’s uniform, his dark skin glowing in the radiance of a blaze across the block.
“Officer Foree - what do we do now?” asked the woman.
Ken stared unblinking into the hellish night.
“Get some rest, and have something to eat.” He replied. A tall woman in a splattered singlet put her hand on Ken’s shoulder.
“There is nothing to eat Ken. Ray found a refill for the water cooler in a storeroom but other than a few cans of soda and a pack of pop-tarts, this place is empty.”
He turned to face her. “We need to get out of here Lara.”
We need to rest, and they need something to eat.” she replied, gesturing to the shell-shocked faces around the room.

“I’ll go.” said an athletic looking man leaning on a gunk-smeared cricket bat. Ray had proven himself when those things first tried to get in to the office block.
“Me too.” chirped Suzi, a petite Chinese girl with a sub-machine gun.
A tough looking guy with a hunting jacket and shotgun joined the conversation. “Jed.” he said, tapping his chest to himself with a sealed pack solid-shot. “You ain’t goin’ alone. Me and my brother Emmet’ll provide some support. Besides, I’m, starving.”
“I’m in.” said Roger, one of the Hazmat troopers. He gestured to a woman in similar get-up. “Bunny?”
Her face was grim determination, she yanked the charging handle on her assault rifle.
“I need chocolate.”

They pulled up a couple of blocks from Jiffy Jack’s, the small corner store where they were headed, there had to be something to eat in there. It was quiet, suspiciously so, and they cut the engine and advanced down main street towards a roadblock.

The survivors advanced towards the roadblock

Roger waved them on. “Let’s go, the store’s not far.”
“Why don’t we just go in here?” asked Emmet. Pointing to a pizza joint across the street.
“You’re kidding right?” replied Ray. “The power’s out. What exactly do you think will still be fresh?” He pointed to the pizza boxes and garbage strewn across the road. “Can’t you smell that?”

A series of low moans accompanied the fetid stench. “That’s not the garbage. MOVE!” yelled Bunny as the streets filled with ranks of walking corpses.

The streets filled with ranks of walking corpses

Ray and Suzi darted off up the road, as Roger and Bunny their retreat. Jed and Emmett followed more cautiously. Suzi made a run for it and Ray blasted one of the creatures blocking their path. They both paused, only briefly, but for too long.

Ray blasted one of the creatures

From across the road and out of the side streets the leaders of the decaying mob rushed on. They both responded with jumpy trigger fingers. They dispatched their assailants and Ray spared a glance back towards the others. Roger shot him a disapproving look - it was clear they’d made too much noise.

"We'll cover the side street."

“We’ll cover the side street.” said Roger as he and Bunny fired on the creatures in the alleyway. Both shamblers dropped immediately.

“Still think we should just go in...” slurred Emmett, as he pointed back at the pizza place, then stopped. A shambling tide lurched out of the shadows, there had to be at least twenty of them.

A shambling tide lurched out of the shadows

Jed shoved his brother “Dammit Em’, move!”

Suzi and Ray reached the corner of the block followed closely by Roger and Bunny. As Ray turned the corner a bloody figure startled him and he brought his shotgun to bear just in time.

He brought his shotgun to bear just in time

“Damn they’re fast!” cried Emmett. Firing into the oncoming horde.
“Come on!” yelled Jed, hot-footing it into the alleyway, away from the oncoming rush. “Quick!” he shouted back at his brother.

At the end of the alleyway he fired both barrels into one of the walkers as it rounded the corner and turned back to Jed. Jed was firing away with a semi-automatic rifle, dropping dead-heads with every shot, but they were so close, moving so fast, surrounding him.

Blood-drenched hands and teeth grabbed, clawed and bit

“Em!” It was too late. Blood-drenched hands and teeth grabbed, clawed and bit at his brother. The scream pierced the night and stripped Jed’s core.

It was too late

Suzi pushed one of the shamblers off of her and opened up with her sub-machine gun, the 9mm rounds made mincemeat of its face and dropped it to the tarmac. Ray batted one away, hitting it squarely on the side of the head to the accompaniment of a resonant splat. Suzi followed Roger and Ray as they sprinted across the street towards the supermarket. Bunny followed closely behind provided covering fire at the rear.

“Where’s Jed and Emmettt?” she called.

"Where's Jed and Emmett?"

“Keep moving.” ordered Roger. Suzi shot Ray a look that said ‘don’t leave me behind’, but he looked away. She knew in her heart if she didn’t keep up, it was curtains. For once in her life, daddy’s insistence that she run track finally meant something.

Jed sprinted down the alleyway

Jed sprinted down the alleyway, into the darkness, tears streamed down his face. He rounded the block and scooted into the front doors of an office building, hiding himself away in the shadows. As he caught his breath he noticed that he wasn’t the only one in the building’s main lobby. A bloated corpse in caretaker’s overalls lunged at him from the dark, he was almost on top of Jed when he fired, filling the lobby with a pink mist as the ex-handyman keeled over like a rag doll.

Ray stopped at the front doors to Jiffy Jack’s, peering through the glass as he shadowed his eyes with his hand in order to get a better look.

Ray peered through the glass to get a better look

Roger kicked in the door to the supermarket and they all swept into the store as fast as they could, Bunny and Roger brought arms to bear on a couple of dead-heads that rushed at them, they didn’t last long. It was good to have shooters on the team thought Ray. Suzi grabbed a belt off a clothes rack and looped it through the push-bars on the entrance doors, knotting it as tight as she could behind them. The store was mostly trashed, looters, but in a back room they found a couple of cans of fuel. They would come in handy when they needed to head out of town.

Back in the office a quick search of the lobby found it almost empty, a courier bag spilled paperwork across the light marble floor and in the shadows stood a vending machine, powered down but full to the brim. Jed wiped his eyes. Despite everything he hadn’t forgotten why they came here. He yanked the courier bag off the reception desk and emptied its contents on the floor. He threw it a reception chair solidly into the face of the vending machine, the glass gave in immediately and he packed the bag with sodas, chips and candy. When he couldn’t fit any more in he piled the rest into the various compartments of his shooting jacket and the pockets of his pants. He sprinted out of the doors and raced across the street towards the supermarket at full speed, just in time, as one of those things was hot on his heels.

One of the things was hot on Jed's heels

He ran towards the corner store but spotted Ray, Suzi, Roger and Bunny disappearing off into an alleyway on the far side of the joint. They must have headed out the back way. He followed them, fast.

Headed out the back way

“Wait up!” yelled Jed. “They got Emmett!”

"Wait up!" yelled Jed. "They got Emmett!"

The response was a hail of gunfire, it zipped past him, snapped around his head like firecrackers and he ducked to a crouch for fear of his life. Out of the corner of his eye he saw shapes stumbling towards him, he turned to view a widening crowd of rage-filled hate and death swarming across the boulevard, there were dozens of them.

The walking dead - there were dozens of them

“Run!” shouted Suzi as she joined the duck-shoot and let loose on full auto.

Jed sprinted faster than he knew his legs could carry him, right past the others. One of the things reached out at Ray but he hit it hard, snapping its neck and stopping it dead.

Jed ran right past the others

They turned and ran off into the night as fast as they could. Jed eventually slowed and the others caught up with him. His eyes were red-raw.

“You ok?” asked Bunny. She thought the words moot even as they left her lips.
“Let’s take this back to the others.” He replied. Gesturing to the bag slung across his shoulder. “I don’t want this ending up a wasted trip.”


We had some terrible luck rolling for zombies at the start of the game, we scored just shy of the maximum number of zombies right off the bat, oops. Fortunately for most, the combat rolls fell in favour of the survivors and there were only a few times when reaction rolls meant things didn’t go exactly as planned. The survivors did get some food, even if we did rule that it was only the contents of the vending machine and the fuel would come in handy in the next scenario, the one we actually played before this. Stay tuned 'til next time.

Outbreak City: 12:45 am

The Road to Hell – 28mm Roads for Modern (Zombie) Wargames

Can you build a modern road for tabletop zombie games in just a few days?
As stated in my previous post, 4 days prior to our Salute-n-zombie-table-top-gamingathon weekend I foolishly decided that I needed a road for ‘On The Road’ scenario for our play-test game of Iron Ivan Games ‘No More Room In Hell.’ As if I didn’t have enough to do already.
The scenario features a road running the length of a 4’ by 4’ table, jammed packed with, to quote the book ‘as much rubble and destroyed cars as your toy box can provide.’ I didn’t have the rubble but that wasn't what I pictured in my head and I had a shed-load of cars. I just needed the road.
Kinda like this? Image from dennisflood.com
The Idea
The concept was to build, as quickly as possible, a road that could be laid over any gaming surface (city, woodland or desert) that ran the width of the table and looked as much like the World Works Games roads as possible. I really like the WWG roads, however, having got increasingly interested in the hobby side of things I wanted to try and replicate that look as much as possible with a 3D road. Challenging, but seeing the superb standards that many bloggers are showing in their modern basing I thought it was a simple matter of translating the skills to a bigger scale. i.e. treat the roads like bases - long, thing, giant bases.
The Sketch
No sketches actually, but plenty of scribbled calculations. After a few tweaks and adjustments I settled on making the roads approximately 4 inches wide with 12 inch and 24 inch section lengths. To allow for a double width road across a 4’ by 4’ table. I made 10 feet all in all, giving a little extra for creating other city-wide layouts.
The Realisation
6mm MDF was the material of choice. It is about the thinnest I find I can make terrain pieces and keep warping within reasonable limits.
I cut four 24 inch and two 12 inch sections. I covered one side in PVA glue, brushing in the direction of the road, then added sand, sprinkled through a sieve. Note: It is recommended that you don't use the sieve from your kitchen. I did. I had to buy a new one right away.  Whoops - Dog-house!


Sand covered road sections - Pink undersheet optional

Once the PVA was dry I sprayed the roads with Halfords Matt Black Acrylic undercoat. I used a relatively light coat to help fix the sand.
Spray-painting underway.
When the spray paint dried I painted the whole thing with a coat of diluted black house paint, about 1:4 mix of paint to water. This was to fully seal the sand and soak into any parts that regular painting wouldn’t reach.
'Blaaaaaaack!'
Dry-brushing followed with a ½ inch brush with long bristles using Games Workshop Fortress Grey and Space Wolves Grey. I then air-brushed patches, tyre marks and a darkened centre-line on each section using Miniatures Paints #86 - Umber.
Airbrushed centre-lines.
Yellow edging and white centre-lines were added by hand using various acrylic paints, using a ruler as a guide. Then came a few oil stains added with Windsor and Newton Nut Brown Ink.

Someone needs a top-up.
Next, small cracks were painted and highlighted using acrylic paint.

That'll need some attention before the frost hits.

A coat of acrylic spray varnish was added and, once that was dry, flock and a few Army Painter grass tufts and static grass were added to finish off the look.

Army Painter - Grass Tufts
The Result
I am pretty pleased with the final result, especially considering the relatively short time it took to finish. In conclusion, yes, you can build a modern road for tabletop zombie games in just a few days.

The finshed road - 4 days flat.
I didn’t add the flock or the tufts until after the game it was made for (I only bought the tufts at Salute, the day before we played the scenario - The battle report is to follow). There was a small amount of warping in the 24 inch pieces, tolerable but I’d like to find a way to fix it if I can. The airbrush helped considerably with the ‘grubby’ feel. It’s a new purchase and I have been pleasantly surprised by how easy it has been to use. More on the airbrush next time.